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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
(aki voice) hand in unlovable fland 🫂
Before the iron gate that separates him from the entrance, he sighs. Then he shakes his head and steps forth. The gate swings open, and he enters the mansion.
This place definitely belongs to the dead. He wanders the parlor and gravitates to the table with the phone, whose receiver he raises to his right ear. Nothing. He switches to his left ear. Nothing. The receiver returns to its proper place with a click. So he isn't still deaf in his right ear after that fountain pen fiasco; good to know.]
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ANYWAY!! There's the sound of a set of feet hurrying up behind Sieghart as he's trying the phone! Maybe it's Flayn coming to take her revenge?? Except before long, a somewhat gentle voice calls out across the space in the foyer, and it is distinctly not a Flayn-sounding voice:]
Oh—! I wasn't sure when you'd get here...! I was hoping to meet you out there-- The cemetery, right? Is that where you woke up? I haven't even finished cooking yet-- Ah, actually, are you even hungry, Sie-- Sigh... Si-san?
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If Sieghart were a dog, his ears would perk up at the mention of cooking. He turns in the direction of the voice and makes his way toward it. It's suddenly so lively in here.
"Si-san"?]
It's Sieghart. [He says that patiently—not to mock, but with the intention of running through the pronunciation.] Who are you?
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In any case, Souji's all bright smiles, dipping into a little polite bow.]
Sieghart...? [He's doing his best bless his little heart.] Sieghart-san! Are you not a fan of nicknames? Si-san is cute, I think. Ah - but I'm Souji. It's nice to meet you!
[MAKING A HANDWAVING MOTION indicating for his new friend Sieghart to follow him. He's gonna make his way back to the kitchen.]
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His companion here seems to know his way around, though, so he follows without fuss.]
. . . Nice to meet you, too. Is it just you here?
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--Mm, it is. Virgo-san stops by sometimes, but I haven't seen Flayn-san yet, and I haven't had the time to see if any of the other staff can visit.
[HE GETS LONELY SO EASILY THIS HAS BEEN A HARD STRETCH.]
Do you like salty things?
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He opens his mouth to answer that salty things are just fine, only to pause when the rest of what Souji said catches up to him.]
Flayn's not here? Is that normal?
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Souji also does, though his expression shifts to something more apologetic at that and he shakes his head.]
I wouldn't know what's "normal", I'm sorry to say... I haven't been here all that long, myself. She has a door, at least, but I haven't seen her here yet. That might be a question for Virgo-san or one of the others.
[Worrisome! Though he's not the one who did the murderin' here, so he's probably not As concerned as Sieghart may be.]
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. . . I'll talk to Virgo later.
[He's been rude long enough. It's time to actually look at Souji.]
Flayn's absence is troubling, but I'm just as surprised to see you. When did you get here?
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Virgo-san can be pretty grouchy, but they should have a better answer than I do. [Which is no answer at all, amen. ANYWAY!!]
Ahaha - sorry about the surprise! I'm a little surprised to be here, myself. I was asleep for some time and only just woke up here on the day Flayn-san's body was found...
[Whack. ANYWAY. He'll slide what's in the pan onto a plate - it looks like some sort of omelette - and then gesture to some of the others. It's all pretty simplistic Japanese food: grilled onigiri, some sort of soup, roasted vegetables.]
Do you mind helping me carry these to the dining area?
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Friday, then.]
What were you doing before you went to sleep?
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He contemplates the question while laying the plates out.]
Dying, probably. [HE SAYS VERY CASUALLY and then sweatily moves along with:] But I don't recall much of it, so...! I don't know that I'd be able to answer any questions well.
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At any rate, to Sieghart, who dies on the regular, the answer of dying can mean a great many thing.]
It's fine if you can't. [As long as Souji makes an effort, Sieghart appreciates him.] Are you saying that all of what's going on now has happened here before, and that you were a part of it?
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I wouldn't know about that either, I'm afraid... Though I've gathered we all at least arrived with a contract and a hostage, my memories are a bit jumbled after that. I don't recall being in the hotel for very long at all - it feels like I caught barely a glimpse.
[There's a moment there where his expression and voice both sharpen just a fraction as he speaks of the hostages, but in the next second he's moving to pull back a chair for sweet Sieghart and gesturing.]
Please, have a seat! That, ah... Well. That didn't look like a very pleasant death.
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I wonder . . . were you supposed to be my suitemate?
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Oh... That's right - you were the room on its own, weren't you? [He gestures briefly over toward the moving black and white pictures showcasing various scenes back in the hotel.] It's a little hard to keep track of things here. In any case, I have no idea! But I suppose we'll be suitemates now anyway, more or less.
[The only two deadzos until the next weekend...]
I hope we'll be able to get along, Si-san. If there's anything I can help with, please let me know right away!
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Si-san again. . . Ah, whatever. Sieghart simply nods. The kid's clearly starved for human interaction.]
What else can you tell me about this place?
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He's always starved for human interaction too, help. It's fine. Sieghart seems like the kind of person that can deal with overly-chatty souls! Souji laces his fingers together, recounting the layout he's already become very familiar with.]
Ah - let's see... It's all very straightforward so far, fortunately! On this floor, outside of here and the kitchen and the parlor, there's a laundry room. Upstairs, there are the bedrooms - you'll likely find your things there. You can use the bell up there to call for Virgo-san, and there's a typewriter! The dream suite is under renovations right now though, apparently... And there's a strange room at the end of this hall, too. It's locked and you can hear screaming from the other side. I was thinking about trying to take a peek later.
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Screaming? That sounds . . . Wait.
[While he's trying to take things one at a time, he has a lot on his mind. A stray thought catches up to him in the process of mapping out the mansion, widening his eyes.]
You saw me die?
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Mm? I saw the screen that showed that "film". No more or less than what those in your more direct audience saw, I'd assume. Is that surprising...?
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A film? I thought it was just me and Sheila!
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[SWEET SIEGHART. Souji gives him a mildly empathetic look, reaching out to gently and briefly place a hand on his arm.]
No, it was shown as a film - the entirety of it. [SAD EYES OF PITY.] Subtitled as well, so the things you were both saying were... there.
[So many things
just out there.
Just out there.]
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[Story about Julia aside, even the stupid failed attempts at killing him? Flayn's friends saw that? Those kids had to endure the incompetence of the environment? Is this what he's hearing?]
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[Souji sitting here making snacks while Virgo kicked his chair, quietly wondering why there wasn't any with-your-bare-hands murdering action going on.]
...Your, ah, corpse came out at the end and did a bow, too.
[RIP to the audience and also Sieg's crunchy body.]
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Huh? My corpse did what?
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