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guestservices) wrote2022-04-22 12:52 pm
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Entry tags:
LOCATIONS.





LOCATIONS
GROUND FLOOR: LOBBY.
1, 2, 3.
The main lobby of the Starlight Hotel is, in a word, opulent. Massive vaulted ceilings overhead display a picturesque mural of the night sky that seems to twinkle of its own volition, constellations occasionally blinking into familiar shapes you'd recognize from home. The floor under your feet is polished marble, and a plush, dark red carpet covers the way from the entrance to the circular main lobby, where a chair and three golden luggage carts await to move guests from place to place, and a curious set of golden bells sit awaiting your attention.
Large, arched windows line the outer walls of the lobby - though looking out of them only shows a picturesque view that never seems to change - and various nooks of seating are placed here and there, all in plush velvet and fine wood, from comfortable armchairs to a swooning couch or two. A fireplace crackles in one of these tucked away nooks, and soft music plays as if from a distant room.
On either side of the main lobby are two large golden staircases that ascend to an upper level: a small sign at the base of the stairs says: GUEST ROOMS.
Each room in the hotel has a typewriter that is used for messaging capabilities! Please see this FAQ for information.
Each room in the hotel also has a telephone! Each telephone has a dial tone, but right now, it seems you can only call the front desk: any other number you dial just results in an error tone.
There are several areas to explore on the ground floor, too, including...
The main lobby of the Starlight Hotel is, in a word, opulent. Massive vaulted ceilings overhead display a picturesque mural of the night sky that seems to twinkle of its own volition, constellations occasionally blinking into familiar shapes you'd recognize from home. The floor under your feet is polished marble, and a plush, dark red carpet covers the way from the entrance to the circular main lobby, where a chair and three golden luggage carts await to move guests from place to place, and a curious set of golden bells sit awaiting your attention.
Large, arched windows line the outer walls of the lobby - though looking out of them only shows a picturesque view that never seems to change - and various nooks of seating are placed here and there, all in plush velvet and fine wood, from comfortable armchairs to a swooning couch or two. A fireplace crackles in one of these tucked away nooks, and soft music plays as if from a distant room.
On either side of the main lobby are two large golden staircases that ascend to an upper level: a small sign at the base of the stairs says: GUEST ROOMS.
Each room in the hotel has a typewriter that is used for messaging capabilities! Please see this FAQ for information.
Each room in the hotel also has a telephone! Each telephone has a dial tone, but right now, it seems you can only call the front desk: any other number you dial just results in an error tone.
There are several areas to explore on the ground floor, too, including...
★GIFT SHOP.
To the left of the lobby, near the entrance, is an oak door bearing a plaque that reads Gift Shop. Entering inside, you are greeted with... a gift shop! There's an array of products displaying the name of the Starlight Hotel here for purchase - from mugs to snowglobes to every kind of fashion you can imagine, though each is emblazoned with the hotel's name or SH monogram. If you're interested in trying on clothes, there's even a small dressing room with a curtain just off to the back of the shop.
One wall is lined with a case of expensive jewelry that seems impossible to open, with faded price tags stuck to the velvet each item is displayed in, and yet another has silly souvenirs, from dinosaur grabbers to sticky hands.
Curiously, one shelf seems a little different than the others - it sits front and center in the gift shop, as tall as the ceiling. Be sure to check out new items every week.
One wall is lined with a case of expensive jewelry that seems impossible to open, with faded price tags stuck to the velvet each item is displayed in, and yet another has silly souvenirs, from dinosaur grabbers to sticky hands.
Curiously, one shelf seems a little different than the others - it sits front and center in the gift shop, as tall as the ceiling. Be sure to check out new items every week.
★COURTYARD.
On the right side of the lobby, a hallway is marked with a golden plaque that reads - Courtyard & Garden
This hallway ends with a set of double doors. Opening them will lead you to a beautiful, lush garden and a patio, complete with seating areas and a small walking path made of stone. There are many types of flowers present in the planters, and beautiful flowering trees provide a comfortable amount of shade for every guest to lounge in. Tea service is available in the garden, served to you by shadowy figures you can't seem to process no matter how long you look at them. Mixed in among the flowers are tasteful statues made of marble, in the shapes of animals, mythological heroes who inspired constellations, or... occasionally something a little closer to home. Sometimes, the statues look familiar - like people you may have known to be masked, hooded, or otherwise hidden in your former experiences. That's nice!
As of Week 2, five new wisteria trees are beautifully blooming in the courtyard.
The courtyard path ends at a fork in the road. While the right side appears to be open and leading into the next area, the left path, as of Sunday of Week 0, is now officially open. Swing open those iron gates.
As of Week 2, five new wisteria trees are beautifully blooming in the courtyard.
The courtyard path ends at a fork in the road. While the right side appears to be open and leading into the next area, the left path, as of Sunday of Week 0, is now officially open. Swing open those iron gates.
★CEMETERY
The formerly closed pathway to the left of the courtyard is now available, and a plaque on the iron gates reads Cemetery. Despite whatever the world looks like in the courtyard and garden, in the cemetery, it is perpetually nighttime - a cold breeze blows through a series of graves and mausoleums, leaving an austere if slightly spooky impression. You can occasionally hear the sound of a crow or raven's birdcalls, and large (yet somehow unclimbable) trees rustle ominously along with the wind.
Most of the inscriptions on the tombstones are unreadable. However, as the weeks go on, you may find some to be clear...
View the tombstones?
View the tombstones?
★POOL.
What's a hotel without a pool?
Taking the right path from the courtyard will lead you directly to the Starlight Hotel's pool deck. The pool is, as you might expect, star shaped, and fairly large. The water in the center of the pool goes down to a deep twenty feet, but the points of the star are shallow, for playful wading or fun family entertainment. Attached to the pool is a simple waterslide, that dumps you out right in the deepest area of the pool, and a diving board sits on the edge on the other side.
A small stand on the deck of the pool is stocked with clean white towels that never seem to run out, along with all your basic pool necessities - swim toys, goggles, pool noodles, and anything else you might need. There are even swimsuits, emblazoned with an appropriate starry theme. Don't forget your sunscreen!
If you're not the swimming type, don't worry. There are lounge chairs and umbrellas spread out all over the place for anyone ready to work on their tan, and when you've had enough of the pool itself, a circular hot tub sits just off to the side like a constellation. Relax, stay a while!
Just remember you follow the pool rules. Otherwise, you might hear a shrill whistle out of nowhere if you play around too much, and you don't want to get into trouble with the lifeguards, do you?
Taking the right path from the courtyard will lead you directly to the Starlight Hotel's pool deck. The pool is, as you might expect, star shaped, and fairly large. The water in the center of the pool goes down to a deep twenty feet, but the points of the star are shallow, for playful wading or fun family entertainment. Attached to the pool is a simple waterslide, that dumps you out right in the deepest area of the pool, and a diving board sits on the edge on the other side.
A small stand on the deck of the pool is stocked with clean white towels that never seem to run out, along with all your basic pool necessities - swim toys, goggles, pool noodles, and anything else you might need. There are even swimsuits, emblazoned with an appropriate starry theme. Don't forget your sunscreen!
If you're not the swimming type, don't worry. There are lounge chairs and umbrellas spread out all over the place for anyone ready to work on their tan, and when you've had enough of the pool itself, a circular hot tub sits just off to the side like a constellation. Relax, stay a while!
Just remember you follow the pool rules. Otherwise, you might hear a shrill whistle out of nowhere if you play around too much, and you don't want to get into trouble with the lifeguards, do you?
★RESTAURANT.
To the right of one of the large staircases is a plaque over an archway that says STARSHINE'S.
Starshine's, the restaurant in the hotel lobby, is a classy joint with all the food you could ask for. Take a seat at one of the fine tables or in a plush chair, and a menu will appear in front of you. Simply ask for a meal, and within moments, it will be placed in front of you! How convenient. A shiny oak bar lines one wall, with a floor to ceiling glass case of liquor bottles just behind it, along with a cabinet of glasses, cups, plates, and other varying drinkware. You'll find, however, if you attempt to take too much liquor too early in the morning - or even order it - you'll be quickly rejected and given a cup of coffee instead. The restaurant serves breakfast in the morning, lunch and snacks in the afternoon, and then dinner every evening.
When you complete your meal, you won't receive a bill. Instead, you'll hear a voice that breezily informs you your meal will be charged to your room. That's convenient.
Attached to the restaurant is a standard restaurant kitchen with wide, swinging metal doors. The appliances here are a bit outdated and quaint, but they seem to work alright, though you'll be shooed out if you stay too long. Let the restaurant serve you! If you try to steal something from the kitchen, please inform the mods under theft and damages.
Starshine's, the restaurant in the hotel lobby, is a classy joint with all the food you could ask for. Take a seat at one of the fine tables or in a plush chair, and a menu will appear in front of you. Simply ask for a meal, and within moments, it will be placed in front of you! How convenient. A shiny oak bar lines one wall, with a floor to ceiling glass case of liquor bottles just behind it, along with a cabinet of glasses, cups, plates, and other varying drinkware. You'll find, however, if you attempt to take too much liquor too early in the morning - or even order it - you'll be quickly rejected and given a cup of coffee instead. The restaurant serves breakfast in the morning, lunch and snacks in the afternoon, and then dinner every evening.
When you complete your meal, you won't receive a bill. Instead, you'll hear a voice that breezily informs you your meal will be charged to your room. That's convenient.
Attached to the restaurant is a standard restaurant kitchen with wide, swinging metal doors. The appliances here are a bit outdated and quaint, but they seem to work alright, though you'll be shooed out if you stay too long. Let the restaurant serve you! If you try to steal something from the kitchen, please inform the mods under theft and damages.
★THEATER.
The double doors to the left of the lobby that were previously a mystery to you are now known: the plaque on the doors says STARLIGHT THEATER.
However, the red velvet rope is clipped in front of the doors. It seems that the doors are locked, during the week, and only open for Sunday matinees... though, occasionally, you can hear the clatter of what sounds like bones clacking together from outside. Huh.
However, the red velvet rope is clipped in front of the doors. It seems that the doors are locked, during the week, and only open for Sunday matinees... though, occasionally, you can hear the clatter of what sounds like bones clacking together from outside. Huh.
★ELEVATOR.
Behind the front desk is a large elevator covered with an ornate black gate. The elevator is... rickety and old, but it does seem to work! If you press the button to summon the elevator - it only goes up - it will creak and groan its way down to the main floor.
The inside of the elevator has one button. It simply says: "MEZZANINE". If you press it, it will take you up to the guest room floor. Please ignore the creaking: we're sure it's fine.
It looks like a new floor button will be added to the elevator each week. The elevator buttons currently available are: Mezzanine, 00, 01, 02.
The inside of the elevator has one button. It simply says: "MEZZANINE". If you press it, it will take you up to the guest room floor. Please ignore the creaking: we're sure it's fine.
It looks like a new floor button will be added to the elevator each week. The elevator buttons currently available are: Mezzanine, 00, 01, 02.
★MEZZANINE
Up the golden stairs, you'll find the mezzanine level, where all guest rooms are located. The stairs carry on beyond the mezzanine, but you can only take them up to the floors available on the elevator. Should you try and climb the stairs beyond that, a pair of hands will fall on your shoulders, and you will be "blooped" back down to the bottom, reappearing all the way at the lobby floor.
★ENTRY DOORS
Leaving so soon? At the end of the hallway, you'll find a beautiful set of revolving doors. When you push your way through... you might end up somewhere new?
ROOMING
MEZZANINE: ROOMING
Elevator Number: Mezzanine
Your rooms are ready!
★★★
Now that the stairs are finally open, guests can make their way to the mezzanine level, where the guest rooms are located. You can even take the elevator up to the mezzanine floor.
While the rooms are numbered, you won't have to hunt for yours too hard. Each door is emblazoned with a portrait that looks as if it was drawn in glowing silver starlight of the person who occupies the room.
Upon entering, you'll find that the room looks exactly like your own personal dream room. Like to sleep in a pile of garbage? It's there. Need a coffin instead of a bed? You've got it. The room is designed how you would describe it to someone for some kind of application, if you needed to submit an application to be here. But that's crazy, right?
The room is yours and yours alone. No two rooms are exactly the same; though the dimensions for each room appear to be roughly the size of a standard hotel room no matter what's inside of it.
In your closet are three items: two outfits from home of your choice, as well as a shirt that looks something like this, edited to a phrase that suits your personal murdergame experience.
On your desk is an antique phone, though it currently has no dial tone, and a notepad with a pen. There's also a strange book...? Opening it reveals a strange tale that's indecipherable to mortal eyes... so, it seems like you can't read it.
As of Wednesday of Week 0, each room has a typewriter that can be used similar to a messaging or network system! The typewriter is bolted to the desk, and is not removable. It also cannot be destroyed.
★ (OOC guide/FAQ on how to use the typewriters.)
Aside from the clothing, notepad & pen, characters will find that no objects can be removed from their room.
At one end of the room, no matter what it looks like, there is a door connecting your suite to the suite of your neighbor - between the two suites is a shared bathroom. The bathroom decor is standard and simple, with a white clawfoot tub and a brass, adjustable showerhead designed to fit even the tallest of guests, a toilet, a sink and a mirror. A shelf full of fluffy dark blue towels and washcloths sits above the toilet, and the sink is stocked with small, hotel sized toiletries.
Enjoy your stay!
ROOM ASSIGNMENTS
BIG DIPPER HALL
001 VACANCY ★ 002 VACANCY
003 Lup ★ 004 Cloud Strife
005 Sebastian Debeste ★ 006 VACANCY
007 VACANCY ★ 008 VACANCY
009 Diluc Ragnvindr ★ 010 Mikazuki Munechika
011 Yuri Leclerc ★ 012 VACANCY
CASSIOPEIA NORTH
013 Sheila Hammond ★ 014 VACANCY
015 VACANCY ★ 016 Futaba Sakura
017 Kim Dokja ★ 018 Shinobu Kocho
019 Mollymauk Tealeaf ★ 020 VACANCY
021 Estellise Sidos Heurassein ★ 022 VACANCY
023 VACANCY ★ 024 Jason Todd
LITTLE DIPPER HALL
025 Bradley Bain ★ 026 Yoo Joonghyuk
027 Rin Okumura ★ 028 VACANCY
029 VACANCY ★ 030 VACANCY
031 VACANCY ★ 032 Tsurumaru Kuninaga
033 Harrowhark Nonagesimus ★ 034 VACANCY
035 VACANCY ★ VACANCY
ROOM SERVICE.
LOCATIONS REPORTING
ITEM THEFT/PROPERTY DAMAGE
LETTERS
Character sending letter: Your character!
Addressed to: Who's receiving it?
Week and day: Week (#), day of the week
Letter contents: Your letter goes here.
??? SIGNUPS
WEEK 6
WEEK 7, MONDAY
WEEK 7, TUESDAY
WEEK 7, WEDNESDAY
WEEK 7
Nothing can be removed from any location - should a character attempt to remove an item, they will find a polaroid in their hands that says TAKE ONLY MEMORIES, LEAVE ONLY FOOT CRIMES :) with a picture of the item, instead. Enjoy your excursion!
WEEK 0 LOCATIONS
FLOOR 00
Elevator Number: 00
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 00?
★★★
WEEK 1 LOCATIONS
FLOOR 01
Elevator Number: 01
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 01?
★★★
WEEK 2 LOCATIONS
FLOOR 02
Elevator Number: 02
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 02?
★★★
WEEK 3 LOCATIONS
FLOOR 03
Elevator Number: 03
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 03?
★★★
WEEK 4 LOCATIONS
FLOOR 04
Elevator Number: 04
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 04?
★★★
WEEK 5 LOCATIONS
FLOOR 05
Elevator Number: 05
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 05?
★★★
WEEK 6 LOCATIONS
FLOOR 06
Elevator Number: 06
A new button has appeared on the elevator, and the stairs will allow you to climb up another floor.
What awaits you on Floor 06?
★★★
WEEK 6
THE PENTHOUSE
Elevator Number: P
This week, there is only one room available to you on the "7th" floor. Dare you take a look inside...?
★★★
WEEK...7?
THE STARLIGHT HOTEL.
Elevator Number: ??
Something strange is afoot in the Starlight Hotel.
While you are able to ascend the stairs and take the elevator to all eight floors, you might notice things in the hotel look quite different from when you woke up. Why don't you look around and see what's new?
★★★
On the Mezzanine, the most noticeable change is that corner doors on each hallway now feature constellations on them in starlight, matching up with the appropriate Staff member who sleeps there. Each room is locked, but maybe if you knock, you could visit?
E: VULPECULA F: LEPUS G: GEMINI H: ORION
Additionally, room 36 is open. Step inside?
On floor 00, the entrance to The Armory is wreathed in shadows. If you enter it, you'll find yourself suddenly thrown through one of the portraits from last week, or in one of the doors from the week correlating to the floor. Don't find yourself there alone. You never know what could happen.
On the first floor, the entrance to Housekeeping is wreathed in shadows. If you enter it, you'll find yourself suddenly thrown through one of the portraits from last week, or in one of the doors from the week correlating to the floor. Don't find yourself there alone. You never know what could happen.
On the second floor, the entrance to the Employee Lounge is wreathed in shadows. If you enter it, you'll find yourself suddenly thrown through one of the portraits from last week, or in one of the doors from the week correlating to the floor. Don't find yourself there alone. You never know what could happen.
On the third floor, the entrance to Security is wreathed in shadows. If you enter it, you'll find yourself suddenly thrown through one of the portraits from last week, or in one of the doors from the week correlating to the floor. Don't find yourself there alone. You never know what could happen
The penthouse is completely voided in shadows. We wouldn't recommend checking it out.