guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




ercnerd: (11)

[personal profile] ercnerd 2022-06-14 03:27 am (UTC)(link)
[Nine survivors. Talk about an awful system.]

Stories again? Why does it always come down to the ink?
illomened: (yukionna)

[personal profile] illomened 2022-06-14 03:57 am (UTC)(link)
[It's fine they all came back!]

Oh, dear... I'm guessing or at least hoping that yours didn't involve ending any wars, at least?
ercnerd: (11)

[personal profile] ercnerd 2022-06-14 04:02 am (UTC)(link)
No. Mine was just a story that wanted an ending. I don't think it even minded getting skewered for it in the aftermath.
illomened: (crutch)

[personal profile] illomened 2022-06-14 04:18 am (UTC)(link)
[Oh... That sounds kind of sad to him, actually?? Anything created with a specific purpose in mind would surely be distressed in the event that it couldn't carry out or fulfill that purpose...

Souji will just keep these thoughts to himself though, taking a bite of his grilled onigiri instead, first.]


--Mm, well, I suppose it must have been "completed" by the time it was... skewered?
ercnerd: (01)

[personal profile] ercnerd 2022-06-14 09:08 am (UTC)(link)
More or less.

I didn't stick around to see it getting passed around between our more vengeful students, though.

[He says that without judgment. People are entitled to their vengeful feelings and desires.]
illomened: (hm)

[personal profile] illomened 2022-06-14 08:17 pm (UTC)(link)
[Sakyou in the distance just nodding solemnly.]

If it was finished, then I'm sure it could die with no regrets, at least. [He will also not begrudge anyone feelings of resentment and vengeance against something that presumably kidnapped them and started the apparent 500th killing game to exist in the multiverse.]

It really is a terrible shame that finishing up one of these things doesn't seem to be the end of it for some of us, though.
ercnerd: (03)

[personal profile] ercnerd 2022-06-14 08:37 pm (UTC)(link)
[Dying without regrets after finishing one's purpose—he can't say that he won't feel the same way once it's his time.]

It's troublesome, but being here means we can stop this one from happening again.

[He'd rather that he be here than some of the others back home, anyway.]
illomened: (festival)

[personal profile] illomened 2022-06-14 09:10 pm (UTC)(link)
[Same hat! Same hat...

But yeah honestly same, he'd always rather it be him than the people he cares for getting involved in nonsense. Sieghart's very shonen stance on all of this just further buoys his mood, too.]


Mm! I wonder what way we'll be able to go about it this time.

[He is better at fighting than negotiating or burying things in gifts and offerings but also, that is only against like, non-godlike entities.]
ercnerd: (01)

[personal profile] ercnerd 2022-06-14 09:46 pm (UTC)(link)
[It's different, being among the first of the dead as opposed to a later batch. There are too many unknowns in spite of his admittedly limited knowledge of the shadow. It's going to be a chore, but he made several promises . . . and Souji is here.]

The others have their own way. We'll have to figure ours out over time.
illomened: (dove)

[personal profile] illomened 2022-06-14 10:21 pm (UTC)(link)
We do have that if nothing else, at least.

[For now... But hey! Being dead really does give one a surplus of time to consider things with. He's sure they'll be able to get to work and make the most of what they've got here, sooner or later. And for him, that's good enough.]