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🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




ercnerd: (48)

[personal profile] ercnerd 2022-07-11 01:35 am (UTC)(link)
[Sieghart gives Rupert a moment.]

Yo. Looks like you've gotten your eye back.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 01:39 am (UTC)(link)
[he blinks a few times, realizing it for the first time himself]

Oh - yeah, I guess I do! That's cool.
ercnerd: (01)

[personal profile] ercnerd 2022-07-11 01:40 am (UTC)(link)
[He nods.]

Can you stand? A grave's not the best place to sleep. There should be a room for you at the mansion.
agleam: vyco (pic#15706127)

[personal profile] agleam 2022-07-11 01:43 am (UTC)(link)
[he nods, standing up and brushing himself off]

We all get our own rooms this time?
ercnerd: (02)

[personal profile] ercnerd 2022-07-11 01:45 am (UTC)(link)
Not just our own rooms, but we're stocked with a kitchen and a wine cellar. There's plenty of leg room, too.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 01:48 am (UTC)(link)
So... Definitely an upgrade from daycare, then?
ercnerd: (46)

[personal profile] ercnerd 2022-07-11 01:54 am (UTC)(link)
[His grin widens.]

100%.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 02:20 am (UTC)(link)
Good.

[a small pause.]

I mean, not good, but - you know what I mean. Comparatively.
ercnerd: (04)

[personal profile] ercnerd 2022-07-11 02:31 am (UTC)(link)
It may not be ideal, but it's an improvement. Come on.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 03:25 am (UTC)(link)
Alright. Lead the way.

[he'll follow after him.]
ercnerd: (01)

[personal profile] ercnerd 2022-07-11 03:39 am (UTC)(link)
[As they walk over to the gate, he pipes up:]

It's too bad. Now all the letters we sent you won't reach their recipient.
agleam: vyco (pic#15706127)

[personal profile] agleam 2022-07-11 03:41 am (UTC)(link)
[he blinks.]

...How many did you guys write me?
ercnerd: (03)

[personal profile] ercnerd 2022-07-11 03:43 am (UTC)(link)
[He waves a hand.]

I don't keep track of that sort of thing. I did write you once, though.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 04:07 am (UTC)(link)
Well, you can tell me what it said now, at least, if you want. Unless it's not relevant anymore since I'm here.
ercnerd: (02)

[personal profile] ercnerd 2022-07-11 04:09 am (UTC)(link)
Hmm . . . What did I write . . . ?

Oh, that's right. I told you not to skip meals.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 04:28 am (UTC)(link)
[okay, that makes him laugh, a little.]

Really?
ercnerd: (47)

[personal profile] ercnerd 2022-07-11 04:32 am (UTC)(link)
[Victory.]

Since we talked about food before parting ways at the hotel, I thought I'd bring it up. It's important to eat, no matter how busy you are.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 04:42 am (UTC)(link)
[snorting]

You're such a parent.
ercnerd: (04)

[personal profile] ercnerd 2022-07-11 04:53 am (UTC)(link)
A malnourished body is weak. In order to be strong enough to do what you have to do, you need to eat.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-11 04:57 am (UTC)(link)
Yes, yes, I understand the importance of nutrition.
ercnerd: (02)

[personal profile] ercnerd 2022-07-11 05:09 am (UTC)(link)
Should we go and eat something now, then?
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 05:14 am (UTC)(link)
Oh, uh - I'm not exactly hungry at the moment, but I could eat, sure.
ercnerd: (03)

[personal profile] ercnerd 2022-07-11 05:15 am (UTC)(link)
There's going to be a meeting soon. At the very least, you should drink something.
agleam: vyco (pic#15706127)

[personal profile] agleam 2022-07-11 05:20 am (UTC)(link)
A meeting for what?
ercnerd: (01)

[personal profile] ercnerd 2022-07-11 05:21 am (UTC)(link)
It concerns a place we haven't been able to access yet. You'll hear the details from everyone.

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