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🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




frostythehitman: (confused but kinda smug about it)

[personal profile] frostythehitman 2022-07-11 01:35 am (UTC)(link)
Anyone who gets mad at you for dying is an asshole.

[ offers him a hand out of the grave ]
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 01:38 am (UTC)(link)
I mean, not necessarily for that part, but...

[he takes his hand with a nod, pulling himself up]

Thanks.
frostythehitman: (why do i have to listen to you)

[personal profile] frostythehitman 2022-07-11 02:02 am (UTC)(link)
[ gives Rupert a cursory glance once he's up, then nods. good, you're in one piece! ]

What part would they be mad at, then?
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 02:57 am (UTC)(link)
I mean, there's the whole brownie thing? Which there is definitely an explanation for, but one that might have been kind of hard to guess. Unless they did guess it? It's Sunday, right?
frostythehitman: (mmMMMM sounds fake but okay)

[personal profile] frostythehitman 2022-07-11 04:12 am (UTC)(link)
You think they're mad at you because you ate a pot brownie on Thursday night? There are so many stupider things you could've been doing then.

But yeah. It's Sunday.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-11 04:33 am (UTC)(link)
I mean, I'd argue that willingly eating food from someone who happened to be awake during curfew is very far from the smartest plan, but - I'll hope you're right about the not being angry part, at least.

[he frowns a little.]

What happened yesterday?
frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2022-07-11 05:05 am (UTC)(link)
At least you didn't try teaching people gun safety on a Thursday night.

Yesterday was...well, they found your killer. Sheila. Didn't find Kaeya's, but they found Alphinaud's. And apparently half our bodies are missing from their graves, so there's that too.
agleam: vyco (pic#15706127)

[personal profile] agleam 2022-07-12 12:48 am (UTC)(link)
[squints]

Wait - Alphinaud's? How?
frostythehitman: (generic talking)

[personal profile] frostythehitman 2022-07-12 02:25 am (UTC)(link)
They had an item that could tell if someone was lying or not. They got desperate and asked Diluc if he'd killed--but didn't specify a date or anything. So when he said no, he got flagged as a liar, and then he confessed.
Edited 2022-07-12 02:26 (UTC)
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-12 03:03 am (UTC)(link)
[he sighs.]

...What a mess. Did people seem angry?
frostythehitman: (like you thought)

[personal profile] frostythehitman 2022-07-12 03:44 am (UTC)(link)
...to put it lightly.
agleam: vyco (pic#15706131)

[personal profile] agleam 2022-07-12 03:53 am (UTC)(link)
You don't think anybody's going to try to hurt him, do you?
frostythehitman: (idk about that)

[personal profile] frostythehitman 2022-07-12 03:56 am (UTC)(link)
...I'd be surprised if he survives the week.
agleam: vyco (pic#15706131)

[personal profile] agleam 2022-07-12 04:25 am (UTC)(link)
But people have to know it wasn't really his fault, right?
frostythehitman: (serious talking)

[personal profile] frostythehitman 2022-07-12 04:35 am (UTC)(link)
At best? Yeah, people know, and he won't be killed outright, but at the end of the day, none of the killers are at fault, but we still have to vote for someone anyway. He's an easy pick, especially if they can't find that week's killer. Better to execute a known killer than take your chances on someone who might be completely innocent.

At worst? A lot of people are upset. And possessed or not, that makes him an easy target come Thursday night.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-12 04:38 am (UTC)(link)
But... That first one would only happen if they don't find who did it, right? They've done pretty good at...

[pauses. thinks about who he's talking to.]

—No, sorry, never mind. Sorry.
frostythehitman: (highkey judging)

1/2

[personal profile] frostythehitman 2022-07-12 04:42 am (UTC)(link)
[ GIVES HIM SUCH A LOOK ]

frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2022-07-12 04:44 am (UTC)(link)
...even if they do find who did it next week. It's still voting for one unwilling killer versus another. It would all come down to which of the two people like better, at that point.

And technically, Diluc's gotten me killed as well. So people might be more inclined to vote for him.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-12 04:47 am (UTC)(link)
[he has a few thoughts about that, but he can read the room well enough to realize he should probably not say them after the thing he just nearly said, so!!]

...Right. I guess we'll just have to wait and see. Not a ton we can do about it from here, anyways.
frostythehitman: (confused but kinda smug about it)

[personal profile] frostythehitman 2022-07-12 04:52 am (UTC)(link)
Technically, we can vote in trials now too. It's just one vote from all of us, but it does get counted. Supposedly.
agleam: vyco (pic#15706129)

[personal profile] agleam 2022-07-12 04:53 am (UTC)(link)
[...]

But we're not being forced to?
frostythehitman: (like you thought)

[personal profile] frostythehitman 2022-07-12 04:55 am (UTC)(link)
No. It's optional for us.
agleam: vyco (pic#15706131)

[personal profile] agleam 2022-07-12 04:56 am (UTC)(link)
Then why would we do that?
frostythehitman: (ragret)

[personal profile] frostythehitman 2022-07-12 05:16 am (UTC)(link)
[ LOOKS AWAY IN HAVING VOTED THIS PAST WEEKEND-- ]

...it's a way to help. Or at least do something.