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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
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★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
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★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
week 4 sunday - VIRGO CHOP HEIST & DOOR JOCKS
[And so, like clockwork, everyone will mosey their way garage-side. Or maybe they're already in there? Hm. Well, it's probably good to be punctual to Important Meetings.]
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I suppose I had this coming.
[ slowly... backing up. ]
We can be reasonable about this, right?
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Sure. Reasonable is me not putting you in the ground.
[ punch in the tiddy......... seems zuko is holding back tho ]
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Ow!
[ he does give his shoulder a shove. just to sell it. ]
Listen. I know this isn't the ideal... but we're going to have to figure this out, right? If you're going to take it out on me, then fine.
[ but he will give him a shove back again like come on, bring it. this is a bit of a go ahead to be a little rougher. ]
I'll make it satisfying.
[ this better work... he'll sweep the leg. ]
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Anyway while they're busy tiddy punching he just looks around at the rest.]
...How long should we wait before we get Vi-san?
[ALSO WHO'S GETTING VI-SAN.]
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[ :) ]
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Not too long...
[ he's kind of wondering how much of this is real ]
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sometime shortly after the message goes out, kazunari comes running up to virgo looking a little stressed!! and talking a mile a minute!! ]
GoGooooooo! ZuZu got really made when YaYa arrived and now they're fighting and it's getting really bad! They're already pretty hurt! Can you please come and help them? We already have the tickets and I promise we'll make you some extra food - the best we have! Pleeeeeease help!
[ the girls are fightingggggg ]
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on the one hand, this is sus. on the other, it's believable, given what they know about kaeya and zuko...]
Just the two of them are hurt?
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TEAM LETTER
Once there:]
What do you think we should write? Just a simple hello? Ah - and did someone bring any food that can fit under this?
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Hello, uh... can you tell us who you are and why you're behind this door?
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So... "Hello. Who is this? We want to talk to you", maybe? We can ask what's behind there if there's anything behind it to answer us at all.
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Yes.... uh, and say we have some snacks if they're hungry...?
[ zuko is so bad at this but he is trying. he is much better at "fake" fighting ]
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[Though it appears that Zuko has come with offerings. He also nods along to Zuko's suggestion.]
open the doors. stop having them be closed.
Hold the doors from each side so we can control how much they open.
[ so that kazu can shine a light or take pics or whatever before they just swing this shit wide.
and once everyone is in position, she is unlocking this door to crack it open! ]
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smile for the camera, mysterious voice! ]
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souji told them to stay back from the door so like. the picture kazu takes does not have anyone in it. it's poorly lit, because the lighting down here is garbage - it is, in fact, very dark! it would have been pretty much pitch black while the door was closed. as it is now, with it opened just a crack, there's a little bit of light, but not a lot.
the flash lights it up a bit more - it's a rickety set of stairs descending down into a basement. that's what they see when they peek in with flashlight mode, too, though they won't be able to see a lot since the door is only open just a crack.]
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[ squints at the door ]
They weren't lying about the stairs, though.
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tosses the key to souji! and opens the door wider. like enough that someone clementine sized could slip in.
or out? ]
Come on.
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