guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




dms: (thinky thoughts)

[personal profile] dms 2022-07-10 03:48 am (UTC)(link)
[ as yakety sax plays in the background ]

I think starting with a paper is a good idea, but it might also take time we don't have for a reply.

And the problem with getting through in the first place is... there's a lock, so someone would have to be able to pick it. [ or break it. ] We don't know what's back there, either, so... if we do go that route, whoever tries it will have to be careful.

[ and it will not be kazunari so good luck y'all ]
decaptych: ([047])

[personal profile] decaptych 2022-07-10 03:50 am (UTC)(link)
I could probably pick it but we'd need stuff for it...

[ Aikawa would be delinquent enough to know how to lockpick... ]
dms: (journey of blooming)

[personal profile] dms 2022-07-10 03:53 am (UTC)(link)
What kind of stuff? Maybe we could scrounge something up.
decaptych: ([031])

[personal profile] decaptych 2022-07-10 03:55 am (UTC)(link)
Basically two, really thin pieces of metal, you know, like -- paper clip, ish. Probably a little bit thicker than paper clip, but I mean the shape.
dms: (bloomed)

[personal profile] dms 2022-07-10 04:01 am (UTC)(link)
...Yeah, I don't know if we have anything like that. I've got, like, keychains and some sunglasses, but I don't think that'll help.
decaptych: ([011])

[personal profile] decaptych 2022-07-10 04:07 am (UTC)(link)
I guess if we find something sorta-suitable, I could whittle it down with my knife...
cuedoves: (You'll bring honor to us all)

[personal profile] cuedoves 2022-07-10 03:51 am (UTC)(link)
I could probably break it if we had to.

[ strong boy.... ]
dms: (:O)

[personal profile] dms 2022-07-10 03:54 am (UTC)(link)
Eh? You can break through metal just like that?
cuedoves: (PLAAAAAY A PART)

[personal profile] cuedoves 2022-07-10 04:02 am (UTC)(link)
Yeah.

[ zuko has such weird freakish strength, he smashed a metal lever with his foot while wearing flimsy prison slippers i hate him ]
dms: (birthday boy)

[personal profile] dms 2022-07-10 04:06 am (UTC)(link)
Whoa, that's so cool!

...Ai's right, though. If it really is dangerous, we don't want to unleash something here when we don't have a way out.
decaptych: ([022])

[personal profile] decaptych 2022-07-10 03:56 am (UTC)(link)
If whatever's in there is real bad though, we'll probably want to be able to lock it again.
cuedoves: (And to not uproot my family tree)

[personal profile] cuedoves 2022-07-10 04:04 am (UTC)(link)
.. Good point. But where are you going to get your lockpicking things?
decaptych: ([009])

[personal profile] decaptych 2022-07-10 04:07 am (UTC)(link)
Talking about it now, but either I manage to whittle some shit, or that plan's gonna need a bit more thinking.
illomened: (crutch)

[personal profile] illomened 2022-07-10 03:51 am (UTC)(link)
[Looking out toward where Virgo disappeared...]

--Even if we don't get everything done tomorrow, I feel like it will not be too difficult to distract them and get them away from the door again. I'd rather not rush through this.
dms: (oya?)

[personal profile] dms 2022-07-10 03:52 am (UTC)(link)
Fair and valid! I just... don't think it'll be as easy to do it again and again, you know? Especially now that GoGo knows we're thinking about it.
illomened: (osaka)

[personal profile] illomened 2022-07-10 03:57 am (UTC)(link)
Yes, that's true... Ideally, I think we should see what's inside on a second try, if we don't get any indication from the first attempt at contact that whatever is in there is immediately dangerous.