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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
no subject
We don't have comic books, but we do have everything you need to write a poem.
[With his free hand he reaches to try snatching Sieghart's plate?!]
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And I'm saying that I'm not interested.
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You're hardly interested in anything, Si-san! If I don't push you now and then, you'd just sit on the couch all day and night and turn into a moldy piece of bread.
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Who'd turn moldy? I don't age, so I'll stay fresh forever.
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No, no, I don't think that's true at all. In fact, I think I see some mold already!
no subject
Are you certain it's not your eyes?
no subject
[Trying to stop sweet Sieg from becoming moldy......]
no subject
no subject
Or his one hand anyway because he doesn't want to crumple the paper. The vibe is now Pouting Mode™.]
Si-saaan... Just one? Please? It would make me so happy to be able to read it!
no subject
If you want to read a poem so badly, have Virgo pen you one.
no subject
I'll hear Vi-san's later! [DOES VIRGO KNOW ABOUT THIS. Anyway he actually does end up crumpling the paper because he's gripping that hand, too. Two tightly-held handsies for the price of one! These are his hands now and he pulls Sieghart toward him just a little.
So Saizo can bound up onto the table from Sieghart's other side, grab his plate, and start dragging it away.]
Go, go, go—!!
no subject
Mm?
[Sieghart considers himself a flexible man (in more ways than one). The instant something shifts beside him, he pushes his seat back and raises a leg over the table in order to pin Saizo's tail with a booted foot. There are so many feet on the table now.]
Where do you think you're going?
no subject
Sieghart-san!! Why are you putting your shoe on the table?! Your manners are terrible—! After all of the work I put in!!
[WHY IS HE LETTING VIRGO GET AWAY WITH THIS.]
no subject
The foot doesn't budge, and he lets Souji shake his hands.]
My manners? Who's the aggressor here? It's rude to force someone into doing something against his will!
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I asked politely! You're so mean...
[And then his pig tried to steal Sieghart's dinner plate but WE SIMPLY DO NOT ACKNOWLEDGE. Speaking of, Saizo has long since let go of the plate and if Sieghart doesn't free him soon he will absolutely turn around and attempt to headbutt his leg with one of his terrifying headbutts.]
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You call that polite? If it were Ronan, he would've stopped after the first time. Kids these days!
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[HE SAYS THIS SO GOOD-NATUREDLY as he finally releases his grip on this lad's hands and takes his proper seat again like that didn't happen. Saizo also absconds, headbutting Sieghart's chair on his scampering way out, having decided Sieghart is now his enemy until his little piggy attention span drifts to other things.]
no subject
Everyone here is so warped.]
You and everyone are just like that rascal . . .
no subject
I don't know what you mean.
[He will cheerily return to his own meal...]
no subject
His back hurts.]