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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
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[ is now the time for party planning ]
Could be! We won't know unless we figure out who it was.
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...Yeah, sure, that sounds like a night. Souji can probably help us get together some party food.
[ It's ALWAYS the time for party planning. That being said he does make a face. ]
What the fuck, this is screwed up if it's one of us.
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[ but yeah mood. kazu makes a whiny sound. ]
Right?! We've all already been there! It's rubbing salt in the wound!
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Fuck, I forgot about those pictures. Yeah, you still gotta show me that.
[ Me like I asked if we ICly knew what date it was so I could punk you ICly about June 30th being Aikawa's birthday right before curfew but y'all had to find out through my trial letter instead goodbye. But anyway, he rubs the back of his neck, sighing... ]
Well, the sooner solved, the sooner we can just lay down or something, right?
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[ SHAKES YOU ]
...Probs. So I guess we start with Sieg's body, huh? [ ... ] How do you even behead someone without a guillotine? You've got to be super strong for that stuff, right?
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[ He looks like he wants to fucking die. ]
It's not... that hard. You just gotta have a sharp blade, and if you get between the vertebrae -- obviously it's really hard to cut through bone [ me choosing to not perceive the fact that in his canon, Aikawa can cut through bones like butter ] but if you get between the joints, it's real easy.
[ ... ... ... ]
I guess we'd need to look at the body first.
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both. absolutely both. ]
Or maybe... around the body? There'd have to be some kind of trail, right?
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[ Unbeknownst to them that everyone gets a body. But we're just too busy dunking on Sieg. Use your chroma w0 tutorial 'murder' knowledge to our advantage, sweet Kazoo. ]
...Are we just supposed to guess where the body was coming from or whatever, like... it's totally separate from Sieg?
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I think we’re supposed to find the killer? So I’d think we’d look for phones, but I think the one that got the call is the only one here besides mine? And mine are both right here…
[ he pulls them both out of his pocket to prove it, and then he’ll put just one of them back. ]
But okay, let’s see! If the body is here, then maybe the murder was here, too? Or it was dragged here! So we’ve got to look for blood trails! Like… that!
[ there’s a partial bloody footprint on the floor! ]
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My brother's name was Luke. He didn't look like me, either.
[Glancing at the footprint on the floor, he holds the paper out to Kazunari. It sports a partial footprint as well.]
Can you crosscheck that with this?
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[ hesitantly takes this paper... ]
Can do. Maybe it'll make a whole print once it's put together?
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[The print on the paper is quite small. After all, the culprit may not be as large as they're thinking . . . ]
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...and is swarmed by shadows. when they fade, he's holding... a bloody axe?! and instantly drops it in alarm. ]
What?!
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Huh?
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Siegmond...
[ New chart nickname for Sieg just dropped wake up. ]
Wait, why do we gotta look for phones specifically?
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[ Footprints... well according to the Sieg branch split, this footprint is maybe too small for his obviously very large feet. ]
Hmm. Man, but there's been a couple of feet size framing too...