guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




dms: (oya?)

[personal profile] dms 2022-07-05 02:22 am (UTC)(link)
Mm, I think we should still keep up with the letters, though. Something could just be blocking them, or they might be getting lost on the other side. That's what happened in the prism, at least until the later weeks.

But if there's anything really important, we should all share amongst ourselves, just in case. That way, we won't miss the urgent stuff if someone unexpectedly gets another call.
frostythehitman: (fine but I WON'T LIKE IT)

[personal profile] frostythehitman 2022-07-05 02:24 am (UTC)(link)
Yeah, like a goddamn RECORDING, APPARENTLY! [ raising his voice so everyone at the table can hear him ]

Maybe we can tell the living to mug Virgo for all the letters they're not delivering.
stillnot: (pic#14287048)

[personal profile] stillnot 2022-07-05 02:25 am (UTC)(link)
Yeah, I'm sure they'll be a lot more helpful if we do that.
frostythehitman: (but no one laughs when they get there)

[personal profile] frostythehitman 2022-07-05 02:27 am (UTC)(link)
Probably not. I just wanna see them get what's coming to 'em.
stillnot: (pic#14286827)

[personal profile] stillnot 2022-07-05 02:29 am (UTC)(link)
I don't exactly love the staff either, but remember how it was in the Realm? All our team leaders were just as trapped in the situation as we were.

They've probably got rules.
frostythehitman: (why do i have to listen to you)

[personal profile] frostythehitman 2022-07-05 02:31 am (UTC)(link)
Why bother letting us even write letters at all, if they're not gonna deliver them?

I get that they're just as trapped. But only Virgo's an insufferable asshole.
stillnot: (pic#14287050)

[personal profile] stillnot 2022-07-05 02:33 am (UTC)(link)
I'm not arguing.

[ ... she hasn't spoken to virgo but she has Heard them... ]
dms: (eh?!)

[personal profile] dms 2022-07-05 02:27 am (UTC)(link)
Wah!

[ COVERS HIS EARS he's not even the one being yelled at here but that's not the point ]

...At least we all know about it now? [ sweats. ] Has anyone asked GoGo directly why the letters haven't gone through, though? There has to be a reason for it.
frostythehitman: (mmmMMMNNRGHGHGH)

[personal profile] frostythehitman 2022-07-05 02:37 am (UTC)(link)
Oh trust me, I'll be speaking to them.

[ by which he means, shoving their face into his stinky pits and then getting kicked in the dick for it ]