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🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




ercnerd: (20)

[personal profile] ercnerd 2022-07-04 04:11 am (UTC)(link)
[He hears the noises, which means Zuko is awake and kicking, so Sieghart waits a brief moment before knocking twice on the lid of Zuko's coffin.]
cuedoves: ((Please look kindly))

[personal profile] cuedoves 2022-07-04 11:38 pm (UTC)(link)
[ he startles ]

Who's there?! Where am I?!
ercnerd: (03)

[personal profile] ercnerd 2022-07-04 11:39 pm (UTC)(link)
Relax. It's just me.

Should I push the lid off?
cuedoves: (And to not uproot my family tree)

[personal profile] cuedoves 2022-07-05 05:03 pm (UTC)(link)
Sieghart?

[ so he's on the other side. ]

[ zuko starts to disturb the lid himself, but sieghart can definitely help with it! ]
ercnerd: (48)

[personal profile] ercnerd 2022-07-05 05:25 pm (UTC)(link)
[It's kind of sad to watch, so he helps slide the lid off once Zuko gets past the initial push and peers inside.]

Yo.
cuedoves: (Into a silk purse)

[personal profile] cuedoves 2022-07-07 08:26 pm (UTC)(link)
[ he still looks a bit shaken. ]

[ then sour. ]


So I guess I'm on the other side, if you're here.

[ also just. pokes sieghart to make sure he's real. ]
ercnerd: (01)

[personal profile] ercnerd 2022-07-07 08:33 pm (UTC)(link)
[He is poked. Given the circumstances, he lets this one slide.]

You are.

The coffin's too stuffy for a rest. Why don't you come out and go to the mansion?
cuedoves: (I would break my family's heart)

[personal profile] cuedoves 2022-07-07 08:43 pm (UTC)(link)
..... Right, of course....

[ starts trying to climb out but he's a bit unsteady ]
Edited 2022-07-07 20:43 (UTC)
ercnerd: (26)

[personal profile] ercnerd 2022-07-07 08:47 pm (UTC)(link)
[He steps back to allow Zuko room to maneuver.]

Careful. Need a hand?
cuedoves: (The men by bearing arms)

[personal profile] cuedoves 2022-07-07 08:53 pm (UTC)(link)
[ zuko is actually like, dazed and affected enough that he doesn't even get tsun tsn about it ]

... Sure. Thanks.
ercnerd: (01)

[personal profile] ercnerd 2022-07-07 08:59 pm (UTC)(link)
Here.

[He extends a hand.]

The mansion's not far. You can sit in the parlor once we're there.
cuedoves: (someone IIII don't know)

[personal profile] cuedoves 2022-07-09 10:11 pm (UTC)(link)
[ taking his hand for now. ]

... Yeah.

So, what, we all just come out of graves here? That's so literal.
ercnerd: (04)

[personal profile] ercnerd 2022-07-09 10:14 pm (UTC)(link)
[Out Zuko goes. If he looks steady enough once he's on the ground, Sieghart will let go.]

That's right. But don't worry: there are rooms for us to sleep in.
cuedoves: (The men by bearing arms)

[personal profile] cuedoves 2022-07-09 10:17 pm (UTC)(link)
[ yeah walking is very automatic so he manages fine ]

Is there another hotel here...?

[ glances up, a second too slow. oh a mansion! ]
ercnerd: (01)

[personal profile] ercnerd 2022-07-09 10:20 pm (UTC)(link)
The rooms aren't as luxurious as the ones back at the hotel, but they're serviceable for our stay. They're on the second floor.