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🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




highestheim: (pic#15726222)

[personal profile] highestheim 2022-07-03 10:49 pm (UTC)(link)
Observations I've made thus far since waking up in . . . my grave. [ he shifts a bit in discomfort, but he shakes it off easily enough. ] I anticipated that a plane like this existed for the dead when I found myself awake on Thursday night, so I began planning for a way to continue my work once I ended up here.

In rounds that did have communication with deceased participants, I became aware of the fact that not everything the dead try to send back to the living gets through completely. Thus, I decided to start taking my own personal notes on what I've discovered and learned being on this side, so that none of my findings are lost in transmission, so to speak.
ercnerd: (03)

[personal profile] ercnerd 2022-07-03 10:54 pm (UTC)(link)
[Oh, Hope. Everyone gets a grave at some point (for the most part).]

Well, you're right about communication. We've tried to correspond with you guys, but it's unclear how much of our attempts has gotten through.

[There's an especially loud tear as he forces the seams apart.]

There's more to be shared, but I'll wait once everyone's around. Repeating the same thing time and again is too troublesome.
highestheim: (pic#15725469)

[personal profile] highestheim 2022-07-03 11:02 pm (UTC)(link)
[ looks at hope. looks at lightning returns. lmao ]

...I understand.

[ there's the smallest sigh of relief from him when sieg confirms his suspicions, but there's still far too much tension in his shoulders as he continues making these makeshift bandages. ]
ercnerd: (20)

[personal profile] ercnerd 2022-07-03 11:08 pm (UTC)(link)
[There's far too much, and it's as obvious as if Hope were to scream it. Sieghart focuses on tearing the shirt in his hands for another moment.]

Relax. You're going to cramp if you tense so much.
highestheim: (pic#15732092)

[personal profile] highestheim 2022-07-03 11:28 pm (UTC)(link)
I've experienced worse.

[ ...is all he says, followed by a particularly loud tear. ]
ercnerd: (01)

[personal profile] ercnerd 2022-07-03 11:34 pm (UTC)(link)
Yeah?

[It's not challenging, but inquisitive. He doesn't doubt that Hope has endured worse—just the means of getting here already qualifies.]

Should we talk about it?
highestheim: (pic#15744998)

[personal profile] highestheim 2022-07-03 11:56 pm (UTC)(link)
...As someone else once told me, there's not really much to say. Death tends to be final.

[ despite, y'know, their current state of affairs. that being said, he realizes there's a smarter way of going about this—before he finishes tearing off the next strip, he takes off his knife and starts shredding the shirt that way. it only took a bit for the braincell to kick in... ]
ercnerd: (01)

[personal profile] ercnerd 2022-07-03 11:58 pm (UTC)(link)
Doesn't that also mean you have a little to say?

[As long as the job gets done, Sieghart isn't criticizing. He has no such handheld blade on his person, and Soluna is too much for a task like this, so he continues tearing everything by hand.]