guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




ercnerd: (01)

[personal profile] ercnerd 2022-07-03 08:55 pm (UTC)(link)
[Languid footfalls sound as Sieghart approaches. He doesn't get too close, lest he crowd someone who's already overwhelmed.]

Oh, you've already made it this far? That's what happens when Souji isn't running around, I suppose . . .
dms: (attentive)

[personal profile] dms 2022-07-03 09:04 pm (UTC)(link)
[ it takes him a second to answer, but he does lower his hands. ]

...Sieg.

[ like! he figured there was probably somewhere the dead were hanging! but actually experiencing it is surreal! ]

I... I didn't want to stay in a cemetery.
ercnerd: (04)

[personal profile] ercnerd 2022-07-03 09:10 pm (UTC)(link)
That's me.

[Folding his arms across his chest, he shifts his weight onto one leg. It's been a while since someone shortened his name, though.]

Why stay at the cemetery when there's a serviceable room up here? It's not that bad inside. Why don't you go check it out?
dms: (put your drama face on)

[personal profile] dms 2022-07-03 09:14 pm (UTC)(link)
[ his eyes flick back to the portrait on his door... but he nods, after a moment. ]

I got a little distracted... [ his murder trauma. but he slowly pushes himself to his feet. ] Have you been busy here? I've been trying to find a way to send letters, but nothing so far.
ercnerd: (47)

[personal profile] ercnerd 2022-07-03 09:20 pm (UTC)(link)
We've been sending letters as well, but whether or not they've reached their intended recipients is another matter. There's something to do every week, and Virgo's as loud as they get; you won't be too bored while you're here.

[It's still boring. But it could be worse.]
dms: (birthday boy)

[personal profile] dms 2022-07-04 12:40 am (UTC)(link)
I haven't heard about anything getting through. I haven't received anything, either.

[ but who knows maybe no one's written to him anyway and that's fine ]

What kind of things have you been doing each week?
ercnerd: (03)

[personal profile] ercnerd 2022-07-04 12:44 am (UTC)(link)
[He sighs.]

They're always troublesome things. So far we've fixed appliances, started a garden, and driven some monsters out from under the beds. Who knows what next week will bring?
dms: (laughing)

[personal profile] dms 2022-07-04 01:05 am (UTC)(link)
[ mouths "monsters" like what the heckie ]

I guess that makes us groundskeepers or something? Weird.

...Well, at least now I actually get the chance to talk to you.
ercnerd: (01)

[personal profile] ercnerd 2022-07-04 01:06 am (UTC)(link)
[Ew. He doesn't want to be a groundskeeper.]

Hm? Did you have something to tell me?
dms: (smile)

[personal profile] dms 2022-07-04 01:07 am (UTC)(link)
Not really. I just like to get to know people, and we didn't get really get to talk before.
ercnerd: (02)

[personal profile] ercnerd 2022-07-04 01:10 am (UTC)(link)
Well, I don't mind talking, but I'd like to do it somewhere more comfortable. How about it?
dms: (not a single thought)

[personal profile] dms 2022-07-04 02:48 am (UTC)(link)
...Right.

[ he is still curled up on the hallway floor. embarrassing. so he pushes himself up, to stand and brush himself off with just one more quick glance at kumon's portrait before turning back to sieg with a smile.

he's fine. ]


Do you have a favorite place here? I want to see it!
ercnerd: (02)

[personal profile] ercnerd 2022-07-04 02:53 am (UTC)(link)
[He'll be fine.

Grinning, Sieghart turns around to lead the way to a place that should already be at least a little familiar.
]

You already passed it. My favorite place is the parlor.
dms: (spectating)

[personal profile] dms 2022-07-04 10:02 pm (UTC)(link)
[ he follows without any complaint. ]

Yeah? Why here? Is it because it's close to the kitchen or something?
ercnerd: (43)

[personal profile] ercnerd 2022-07-04 10:04 pm (UTC)(link)
That's one reason. It's also a decent place to sleep without holing up in a room.
dms: (:O)

[personal profile] dms 2022-07-04 10:14 pm (UTC)(link)
Eh? Is something wrong with the rooms here?
ercnerd: (04)

[personal profile] ercnerd 2022-07-04 10:42 pm (UTC)(link)
It's too troublesome to get out and come downstairs when something happens. The parlor is close to all the central locations.
dms: (thinky thoughts)

[personal profile] dms 2022-07-04 11:03 pm (UTC)(link)
Huh... Okay, valid. I hadn't thought about it like that.
ercnerd: (26)

[personal profile] ercnerd 2022-07-04 11:11 pm (UTC)(link)
Now you know. There's plenty of space, so you should give it a try sometime.
dms: (xoxo)

[personal profile] dms 2022-07-04 11:20 pm (UTC)(link)
Maybe I will! It could be like a sleepover, you know? We can bring blankets down from the room and make a blanket fort and everything!
ercnerd: (02)

[personal profile] ercnerd 2022-07-04 11:41 pm (UTC)(link)
Good idea. If you can get the others to chip in, it might liven up the night.

[He personally has little interest in such a thing, but it would probably help the kids.]
dms: (hmmmm)

[personal profile] dms 2022-07-05 02:54 pm (UTC)(link)
...I think we have to find everyone first, though. This place is a lot quieter than I thought it would be.

[ because they're all!! on cyoa!! ]

It could be fun, though, if they're into it!
ercnerd: (03)

[personal profile] ercnerd 2022-07-05 02:57 pm (UTC)(link)
[Souji might be into it, he thinks.]

It's not usually this quiet. They'll probably be back soon.
dms: (birthday boy)

[personal profile] dms 2022-07-05 03:20 pm (UTC)(link)
Where could they go, though? It didn't look like there were a ton of places to get lost in around here.
ercnerd: (03)

[personal profile] ercnerd 2022-07-05 03:36 pm (UTC)(link)
If I had to guess . . . somewhere that isn't here, but close.