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🛎 ([personal profile] guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!

★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!


1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.




★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2




illomened: ((υ`д´))

[personal profile] illomened 2022-07-01 12:48 am (UTC)(link)
[HE DOES AND SIEG DOESN'T DESERVE IT BUT HERE WE ARE.]

I've never had to fix wires like this before... To be honest, each one looks like it could fit any of these hook things. [He will make some attempts to arrange it all properly anyway, though!!

It. It's an attempt, that's for sure.]
ercnerd: (02)

[personal profile] ercnerd 2022-07-01 01:02 am (UTC)(link)
You fixed the record player, didn't you? A phone shouldn't be a problem.

[He believes in Sakyou!]
illomened: (but somehow)

[personal profile] illomened 2022-07-01 01:25 am (UTC)(link)
[The way I had to check my tag to see if I wrote the wrong name and you were making fun of me help

ANYWAY. First try he doesn't even manage to get things in the right place so the line is still super dead.]


How is it? Can you hear anything yet?
ercnerd: (01)

[personal profile] ercnerd 2022-07-01 01:28 am (UTC)(link)
[He believes in Sakyou, not Souji (no).]

Nah.

[He cranes his neck to take a look at Souji's handiwork.]

Why don't you switch those two around?
illomened: (( ̄Д ̄;;)

[personal profile] illomened 2022-07-01 02:06 am (UTC)(link)
[sakyou is touched from wherever he currently exists in voidspace...

SOUJI on the other hand gets a small electric zap for his efforts as he switches the wires.]


Ouch—!
ercnerd: (11)

[personal profile] ercnerd 2022-07-01 02:08 am (UTC)(link)
[This is why Sieghart never contributes.]

Guess that wasn't it. How about these two?

[He points.]
illomened: ((-`д´-))

[personal profile] illomened 2022-07-01 02:16 am (UTC)(link)
[WITH A HUFF AND PUFF HE TRIES AGAIN.]

Are you sure you're listening closely? Still nothing?

[No zaps this time! Unfortunately since there are still some shadows left to bash, Sieg gets the Uncomfortable Anxiety Static this time.]
ercnerd: (48)

[personal profile] ercnerd 2022-07-01 02:19 am (UTC)(link)
[As dreadful as it is to listen, he smiles through the static.]

. . . Sounds like you got it. Why don't you go and check on the others?
illomened: (oh?)

[personal profile] illomened 2022-07-01 02:30 am (UTC)(link)
[He just gives Sieghart a bit of a concerned look, but.]

Will you stay here to listen, then? No wandering off?

[NO LEAVING TO DO WHATEVER MYSTERIOUS THINGS SIEGHARTS DO.]
ercnerd: (26)

[personal profile] ercnerd 2022-07-01 02:33 am (UTC)(link)
Yeah, I will. Gather everyone so that they can listen, too.

[Meanwhile, he'll sit here with the dreadful static.]
illomened: (peek)

[personal profile] illomened 2022-07-01 03:23 am (UTC)(link)
I'll be right back, then!

[OFF HE GOES to collect the rest which aki may or may not actually thread out,,... At some point after all of the shadow fighting Clem and Bucky are doing (AC CORRECTING THAT TO BUCKET HELP), the line will probably clear, at least, so he won't be stuck with that static forever!]
ercnerd: (03)

[personal profile] ercnerd 2022-07-01 03:37 am (UTC)(link)
[The combined powers of a fruit and a bucket vanquish the shadows chewing on the wires. The awful static transitions into a proper dial tone, at which point Sieghart sets the receiver down with a sigh.]

That's that.

[Good thing the children didn't have to hear.]