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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
no subject
Anyway he's also busy looking through the seed packets, so he's startled when Clementine shouts and is out here trying to BEAT A PLANT.]
Ah—!? [AH???] Goodness—!! Are the weeds monsters now, too—?
[He'll run over and
try to step on it?!]
no subject
... Should have known this part wouldn't be as easy as it sounded.
[ with souji's help subduing the plant, she's able to yank it out of the ground... and throws it towards sieghart's feet. ]
no subject
The plant lands on the toe cap of a boot. Sieghart looks down at the plant, longer than it has any right to be and curling like the fingers of a hand over his footwear, and tosses it aside with the flick of his ankle. It falls limply, all fight gone from the moment of its uprooting.]
. . . How troublesome.
Souji, give me the seeds.
no subject
[Just watches the weed shrivel and die about it. Sad...
He will reach over to hand Sieghart the seed packets, though! Which is good timing because several more weeds immediately decide to join the party, nearly tripping him up the second he takes a step back toward the garden proper.]
Will the monster repellent work on these, too? Do either of you still have yours?
[He lost his can to the ether long ago so all he can do for now is just grapple them by hand and try to uproot them.]
no subject
all it seems to do is make the plant start thrashing around violently. so, while she's bashing in another plant with her metal bar: ]
It's useless.
no subject
Just pull them out.
[He reaches down with dread, knowing that already tedious work will only become more tedious. He catches the weed below in a vice grip. It begins to thrash wildly, slapping his hand this and that way and lengthening to slap some more of him, when he gives it a harsh yank. The dirt cracks around its body, and the plant renews its fight by slapping his face silly. Sieghart gives it another yank before tossing it over his shoulder.]
no subject
Goodness, this is going to take for--
["ever", except........ In the distance, there's a soft bukiii.
It's getting louder.
And louder.
And louder.
Saizo, who dipped the heck outtie for a bit during their monster murder excursion, comes flying from the distance with so much vengeance in his little pig body. His big ol' piggy eyes are filled with tiny furies as he tears through the weeds like a cyclone, seemingly unbothered by their attempts to grapple him as he is so very round and tiny. One's torn out by the root, another is trampled with Power Hooves, a third gets headbutted in one fell swoop into submission, and he will continue his reign of destructive terror all the way through the patch. THERE HE GO...
After a moment of startled silence:]
Ah - thank you, Saizo—!
no subject
[ okay. well that's one way to solve that. clem will just... help clear out the remains.
thank you to our lord and savior pig christ ]
no subject
Hey, thanks.
[The most dreaded part is over. He pulls out one of the seed packets.]
Think he can plant the seeds for us as well?
no subject
Souji joins Clementine in clearing out the battered corpses of these deadass weed monsters, though, laughing at Sieg's question.]
I think you need fingers for that, Si-san. Though... [Hm... He glances over toward where Saizo is merrily trampling over some last straggler weeds, cupping a hand to his mouth.] Saizooo! We're trying to plant seeds! Do you think you could help us dig?
[Saizo bukiis triumphantly over the fallen corpses of his slain enemies and immediately starts heading back toward the rest of them, this time digging his little stubby legs into the dirt as he runs and creating small trenches. Help.
And adding for posterity's sake that after they have all successfully planted the seeds, Souji at the very least will remember to water them since SOME PEOPLE (SIEGHART) probably won't care about garden maintenance :derogatory:.]