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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
no subject
The same to you. [Circumstances aside, he adds mentally, but that goes without say... Saizo makes a cute lil piggish bukii! sound, trotting around Clem in a small circle. Despite his perpetually angry expression, he gives off a friendly vibe, perhaps.] Saizo says hello, too! But if Clem is fine, I'll go with that.
[So many of yall have such longass names SAVE HIM. Once they're in the laundry room, he'll move past the washboards and such to open a few of the closets.]
You can take your pick from what's in here. They're all clean.
no subject
anyway wow, cute pig! this is ideal, this is way better than dogs or all those people with their dog-adjacent pets!
and she starts picking out... whatever looks like the closest thing to what she normally wears. she tries not to take too many things because presumably they are sharing this. ]
So you've been here a week?
no subject
Also yeah Saizo is the best and he deserves to win. Win what? Win everything. Souji, in the meantime, just nods at the question.]
Roughly around that long, yes. I'm afraid I don't have much useful information to share, but I can do my best to answer any questions you may have.
no subject
I guess the first question I have is if we can contact the others at all. But I guess not, since we never heard from you?
no subject
Ah - well! You can, supposedly... You can use the typewriter upstairs to type out letters and give them to Virgo-san for delivery. They just set that up last week! I just haven't sent anything because there isn't much I could say that Si-san doesn't already know, and I don't want to trouble anyone...
[Said somewhat sheepishly... HE'S A STRANGER IN A STRANGE LAND AND HE KNOWS NO ONE HERE so he'd feel bad just picking someone at random to send cryptic notes to that may or may not even get through in one piece. Pig end...]
no subject
No one would be bothered by getting information from the other side. Or just knowing someone who's here.
no subject
Do you think so...? [Souji, allergic to being a burden, sounds uncertain. BUT.] Then perhaps I'll try my hand at sending something, too, then. Though I don't have much to add that's very useful.
[That said with a bit of an apologetic tone. Sometimes you're dead and useless about it.]
--Ah, speaking of, though! Has Si-san shown you the record yet?
no subject
Yeah, I heard the recording. It sounded bad, but... I don't know.
What do you think?
no subject
After all of the things I've seen, at this point I find it a bit hard to believe that there's any sort of finite "you can or cannot do this" anywhere in the universe, to be honest.
[Even if they permadie here... perhaps they will return in crau3........]
Though I certainly think it's something to keep in mind. We also have no idea where this came from, though - it appeared in a set of records left behind after we fixed the record player just a bit before the last trial.
no subject
But yeah, I agree. It kind of sounds like something where there might be a loophole.
no subject
[Souji looking at this record like HOW DID THIS GET THROUGH OMNIPOTENT SECURITY.]
--But we're of the same opinion there, then. Looking for that loophole is a good course of action, and if we can find and kill whatever may eventually "consume" us, that would also be good.
[MURDER.]
no subject
Keeping us around instead of consuming us now is a bad choice.
no subject
It's certainly a sign of high confidence... Clearly the one in charge believes that even given time and space, we won't be able to circumvent this eventual end.