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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
no subject
[He says this as if he himself would not eat what was left before letting it go to waste, gotdam. ANYWAY HE'S JUST looking between the pictures and Sieghart.]
Which part? That they're being rewarded for such things in the first place? That he's carrying some share of guilt for what happened to you?
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[There's been this fixation about his married life here when he hasn't spoken of it in many, many years. It's a chapter of his life he put behind him so long ago. Why is it coming at him like a vengeful ghost now?]
The kid's too sensitive for this level of entertainment.
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[Like, he is sure some twisted sadistic intergalactic creature would find this sort of wildass overreaction and fixation and general theatrical whining entertaining in some way to some degree.]
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[Poor Sebastian.]
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Anyway while things are in a sort of stripping lull:] Say - why do you think Virgo-san has been acting so strangely?
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[He can say this openly now, when Virgo isn't within earshot.]
And here I thought they might have just been nervous to leave us alone with the door. What do you think they're up to?
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Hmm . . . There's been a lot of coincidences lately, don't you think?
no subject
He hums at that, though, glancing back toward the pictures.]
...I suppose a little guidance for coincidences is nothing new in these sorts of things. ["COINCIDENCES". Also there is so much going on help. Sniffgate. These magic items.]
--That's quite useful, isn't it?
[The viewfinder. WHY WAS THE KILLER HIDING THOUGH. THIS IS SO FUNNY. Watch Cloud have been the actual killer all along.]
no subject
Sieghart delays a moment before answering.]
We had a similar option at the school. Did yours have anything like that?
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[if they did then i aki forgot BUT IT'S OKAY because he's immediately distracted by the fact that apparently it's Zombie Cloud versus Clementine now, holy shit! He has pointedly been ignoring the butthole talk up until this point.]
...Ah.
[HELP.]
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The vote should go to the shadow.
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If someone possessed by a shadow were to escape detection, do you think they'd remain possessed?
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That's hard to say. According to you, the shadow didn't leave me until I died. The conditions are still unclear.
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[He gives Souji a light pat on the back of his shoulder.]
Go lie down in the parlor. I'll tell you the result later.
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Don't mind me, Si-san. The least I can do is see the outcome for myself.
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[Whether it's partaking or watching. His hand comes back to his side. He can at least support someone's decision, though.]
But if that's what you want, stay as long as you want.
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Once we know who it is that we can likely expect, I'll work on something for tomorrow.
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What are you going to make?
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Mm... I haven't heard her mention anything she enjoys eating in particular. Something warm, then? I have the time to make an overnight roast or stew.
[And then he can have enough to feed Sieghart and Virgo too, TWO BIRDS ONE STONE!!]
I can make something sweet for later, too.
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He likes the idea of sweets, but more importantly:]
Good idea. That'll last us a while. Should I help?
[Some people are possessive of the kitchen.]
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If you don't mind, then I would be glad for the help.
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Don't expect me to do too much, but I can handle cutting some ingredients. Now, let's go.
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Even that alone is plenty of help. Cutting and peeling is the most tiresome part of it...
[BUT AWAY THEY GO to cook for their maybe new guest tomorrow.]