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guestservices) wrote2022-04-26 01:31 pm
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice!
★ At the very end of the first floor hallway is another door - this one is locked with a padlock. It has a message painted on the door.... Don't dead? Anyway, it seems you can't check just stroll in there! From the looks of it it would be ill-advised to attempt to break in. Occasionally there are muffled shrieks coming from beyond the door. Hmm!
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a golden bell labeled as Virgo's. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
no subject
I suppose that's true... [As for the question - there's a little thoughtful pause as he considers his answer properly. Saizo, who had come along to ??? enjoy the music???? who knows what Saizos do, gives one of Souji's ankles a headbutt. He reaches out to pat him.]
Well... It sounds like a bit of an exchange, doesn't it? We can't "come back" in a way that fulfills our contract, which may end in the death of our hostages. [Like, if they aren't already dead which he doesn't have confirmation about and refuses to consider extensively.]
Though there are always grander and more powerful and impossible things in the universe to discover, it would seem... I wouldn't be so quick to think that we can't find a different path. What about you, Si-san?
no subject
I wouldn't be the legendary gladiator of Kanavan if I stopped every time somebody told me to.
[With the starred record in hand, he turns around to make for the parlor.]
I also don't believe in contracts with villains.
no subject
[As he moves for the parlor, Souji will trot after him, apparently not in any worse spirits for the potentially Very Bad News they've been delivered.]
--While I can understand what you mean, do you think that you didn't actually sign anything, then?
no subject
Anyway:]
I can't answer that. But, if you ask me, any deal struck under duress isn't much of a deal.
no subject
Well, I can't disagree there. I don't believe there's any such thing as a healthy form of coercion, so.
[Shouldn't any contract filed under duress be well into the grounds for dismissal?? Where are the gayce attorneys when you need them.]
no subject
[It also makes the wine taste rotten. There's nothing good about coercion.]
If the drafter lacks integrity, so do their contracts. They become nothing short of exploitation. Stupid choices merit a scolding, but someone who actively takes advantage of another person is much worse.
no subject
[Speaking of though, considering he assumes they likely both experienced that same Instinctive Feeling:] Ah - where do you think we should keep this? A place Virgo-san won't stumble their way into...
no subject
He gives the record a single wave.]
Where else? I'm going to keep it in my grave.
[Flayn's would be a great choice if he wasn't so unsure of what digging her out now might do. Maybe she's not even in there. He's not risking it.
He coughs lightly.]
no subject
[Smarter than his would-be suggestion of like STICK IT UNDER A BED or something, amen. He'd offer his own, but he goes in there pretty frequently to make changes and steal dirt... Also, conversationally:]
I wonder who or what the "friend" they're talking about is, too.
no subject
Could it be the shadow? Or maybe it's what's behind the door.
no subject
[He would still try to open that door, though.]
no subject
[He trails off, and the airiness of his tone suggests he's being rhetorical as he approaches his grave.]
Sooner or later, we're going to need answers.
[In other words, that door's going to be opened at some point.]
no subject
Mm, we will. And as you've mentioned before, those answers may come at a detriment - but we must push things along in one way or another, yes?
no subject
Mm, yes. But it's important to keep in mind that not all answers justify the detriment. We have to be careful.
no subject
Yes. Though bloodshed is inevitable here, I would rather it be kept to a minimum... I'd like for as many people to walk away from this as unharmed as possible.
[He's the type who's willing to be risky as hell if only his life is on the line.]
no subject
[It's not a tasteful ending unless everyone is safe and free. And he likes tasteful things.]
no subject
[Haha.]
no subject
[Haha.]
Let's get back inside before something else happens.
no subject
Yes, yes - I'd like to see if any more of those discs have any interesting music, anyway.
[Little does he currently know, they'll be able to use them to listen in on the living tomorrow... Spooky.]
no subject
[Back they go!]