🛎 (
guestservices) wrote2022-04-26 04:32 pm
Entry tags:
HOUSEKEEPER.





HOUSEKEEPER
Today, when Harrowhark is in her bedroom, she will receive a message on her typewriter.
You didn't think you'd just get to laze around all day, did you? Get up. You've got a job to do.
Immediately after she finishes reading the message, she will feel compelled to walk into the elevator, inside which a shadowy elevator attendant appears as a guide. Once she arrives at the destination, she will find herself in a room.
It looks vaguely like a combination of office and supply closet, with shelves against one wall that have a variety of labeled boxes on them - "Cleaning Supplies," "Linens," "Poisons," "Uniforms," and so on. Normal stuff. Along the other wall, there is a desk with ink, a quill, some papers, and a few binders. Two chairs are in font of it, in case Harrowhark would like to take a seat.
Vulpecula is standing by the entrance, their arms crossed, and they give a little huff as she passes through the entryway.
"About time. Okay, let's make this quick, before anyone notices you're gone."
They procure a few pages that are bound together, then flip to the very last one and hold it out to her. It's labeled PARTICIPATION CONTRACT: ADDENDUM.
"Read this over and familiarize yourself with it. This isn't a negotiation, so you'll either sign it or you won't - but if you won't, you might not like what happens next."
RULES
1. Once a week, after at least one murder has been committed but before the discovery of the victim (or victims), you will perform housekeeping duties.
2. These duties will be performed in exchange for THE BODY's safety. If these duties are not performed, THE BODY shall be wiped from existence.
3. Prior to the murder(s), you will choose three (3) guests whose personal rooms you will visit. This choice will be communicated to Vulpecula, who will ensure that you are granted access to these rooms.
4. On Thursday night, you will be responsible for searching your three chosen rooms for any evidence that the occupant may have committed a murder. Any such evidence must be deposited in the housekeeper's cart in the Housekeeping Room.
5. You must select a minimum of one belonging from each room to put into the housekeeper's cart, whether evidence of a murder is found or not. You may select more than one item from each room if you wish.
6. Once you have made your selections, be sure to clean the rooms thoroughly, change out the linens, and make the beds. Be sure to include a mint on the pillow. Customer service is key!
7. You may encounter a "DO NOT DISTURB" sign on one or more doors in the course of your duties. If that is the case, you will not be able to enter, but will still be given credit for performing your duty in that room.
8. You are not to disclose that you are performing these duties. Discussing them with anyone other than authorized Hotel Staff will be considered breach of contract and will result in the destruction of THE BODY.

N̸A̵V̴I̶G̶A̶T̴I̴O̸N̷.̷
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MARIE'S ROOM
Her room is very tidy! The bed is already made and her pillows are aligned. The comforter is nice and clean. Her closet door is slightly ajar and Harrow can see what looks like three unique outfits in the gap.
Her desk is a little cluttered with soda cans - one of every flavor from the vending machine - and her computer keyboard is at a slight angle. There is a hair accessory sitting on the desk next to her unworkable computer.
Also, there are four shadowy figures sleeping in this room. It's impossible to tell who they are and please don't ask me to describe how they're arranged.
DILUC'S ROOM
His bed is made, but messily, and his desk is a mess of papers. The gift box with the welcome items is in the room. You could probably get into his closet pretty easily if you wanted.
FUTABA'S ROOM
Her daruma head is angled so it's the first thing you see upon walking in.
The bed is unmade and looks like it's more of a nest than anything else, and she's got pajamas tossed into the center of it.
The closet sits open, with a pile of shounen jump books in view. The outfit Futaba arrived in is tossed into a corner of the closet, but it's easily seen with the doors open.
The various knickknacks she's hijacked from the gift shop are scattered through the room. sunglasses on the side table, the dino grabber ready near the door, snow globe on the shelf, etc. the sticky hands were thrown at the computer wallpaper though. There's a collection of the various vending machine drinks littering the table. It seems she likes the st*rlight c*ke.
no subject
no subject
Futaba's daruma head is a head.
Futaba's closet has what was described above. Marie's has her uniform, this dress, and this outfit. Diluc's closet has two outfits and a mask.
There is nothing of note under the beds and mattresses in Diluc's and Futaba's rooms, but she will find Marie's gun under her mattress.
What will she take to put into the housekeeper's cart? She must take at least one thing from each room.
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also does marie's gun have any bullets in it?]
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It is impossible to tell if it has bullets; Harrow will get the sense that if it is put into the housekeeper's cart and found later it might be able to be examined more closely at trial.
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she is going to grab a st*rlight coke can from marie and futaba's room, and the bag of jerky from the welcome kit from diluc's room, and put them on the housekeeping cart. ]
no subject