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🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



dms: (journey of blooming)

w6, saturday

[personal profile] dms 2022-07-23 05:49 pm (UTC)(link)
[ trial watch tiiiiiiime. but no results yet so... ]

Does "normal" really matter, anyway? I don't think shadows care about that kind of thing.

[ oh but when he sees this he's dabbing too help ]
agleam: vyco (pic#15706127)

[personal profile] agleam 2022-07-23 06:12 pm (UTC)(link)
...I'm pretty sure that's the first time anyone has said that about me. Feels weird!
dms: (:3)

[personal profile] dms 2022-07-23 06:32 pm (UTC)(link)
Said what, that you're normal? 'Cause I def wouldn't say you're weird. And Porridge is supes adorbs!
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-23 08:04 pm (UTC)(link)
He is, you're right! Nobody is allowed to say anything bad about him ever.

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overruns: (yu04)

[personal profile] overruns 2022-07-23 06:49 pm (UTC)(link)
I think you are one of the most balanced among us...

[ but no one here is normal ]

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shaft: (war » g56)

[personal profile] shaft 2022-07-23 07:03 pm (UTC)(link)
Looks like you've got a hidden side to you, Rupert.

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dms: ():)

[personal profile] dms 2022-07-23 07:04 pm (UTC)(link)
[ ah. there's the results from marie's body... kazunari sighs, quiet but sad. ]

Wasn't killing her bad enough...?

[ why do people here keep treating the bodies so rudely? ]
shaft: (war » g45)

[personal profile] shaft 2022-07-23 07:18 pm (UTC)(link)
[ grips his shoulder ]

It's always difficult to hear the results of the post-mortems.

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illomened: (osaka)

[personal profile] illomened 2022-07-23 07:42 pm (UTC)(link)
[did anyone ever tell Rupert he was thrown into the garbage help

But he just briefly touches Kazu's arm in quiet understanding of how much this sucks.]

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agleam: vyco (pic#15706131)

[personal profile] agleam 2022-07-23 08:06 pm (UTC)(link)
[frowning!!]

Jeez, her hand...

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frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2022-07-23 09:11 pm (UTC)(link)
[ watching this, bucky just lets out a low whistle ]

Someone got creative, huh.
dms: (eh?!)

[personal profile] dms 2022-07-23 09:22 pm (UTC)(link)
[ kazunari also yelps in surprise and jumps back but thankfully we don't have ice cream to slip on ]

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philandery: (pic#15159531)

[personal profile] philandery 2022-07-23 09:22 pm (UTC)(link)
[ also just gazing at Recent Trial Developments... yjh where did the rest of you go... ]
overruns: (mi_zu_no)

[personal profile] overruns 2022-07-23 09:41 pm (UTC)(link)
[ oof ]

...He would not be an easy man to decapitate. [ it's not really easy to decapitate anyone? ] I wonder if it was done after he was killed, or if the culprit was able to paralyze him somehow.

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illomened: (stark)

[personal profile] illomened 2022-07-23 09:48 pm (UTC)(link)
[WHY IS THIS SO GNARLY... not that Souji is bothered by the gore but like damn girl.]

Is it possible that the shadows are getting more thorough in their ability to possess people? I'd like to think no one left would do such things even in the sort of states that Kazu-kun and Si-san described...

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dms: (yells softly)

[personal profile] dms 2022-07-23 10:45 pm (UTC)(link)
[ YELLS AGAIN GIRL HELP ]

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overruns: (pic#15817056)

[personal profile] overruns 2022-07-23 10:45 pm (UTC)(link)
[ sothis in heaven ]

This is a nightmare.

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illomened: (spindle)

[personal profile] illomened 2022-07-23 11:20 pm (UTC)(link)
[THIS ALSO HAS LITERALLY NOTHING TO DO WITH THE ACTUAL TRIAL BUT JESUS H CHRIST TAG YOUR HISTORY SPOILERS MIKAZUKI MUNECHIKA. Souji's looking very startled. GIRL HELP.]

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frostythehitman: (just talking)

[personal profile] frostythehitman 2022-07-23 11:46 pm (UTC)(link)
[ comes back from naptime to. this. ]

Well. That can't be comfortable.

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overruns: (ii0bqdl)

[personal profile] overruns 2022-07-23 11:39 pm (UTC)(link)
[ okay after things calm down a little from headgate and now that they're approaching the final hour. we can pretend this is before souji flounces because someone spoiled the finale of japanese history for him. ]

Souji raised a good point. I think it is worth discussing what we ought to do with our vote, while there is time.

In the interest of fairness, I will be upfront: I intend to vote for Diluc or Hua Cheng if we do not discover a killer today. And perhaps even if we do, depending on the circumstances.
ktiseos: (67)

[personal profile] ktiseos 2022-07-23 11:41 pm (UTC)(link)
So do I, but in that case, we ought to preemptively coordinate which of the two we are more inclined to choose. Given that there were two incidents and there seem to have been two shadows-- I would prefer Hua Cheng regardless of what they find.

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frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2022-07-23 11:52 pm (UTC)(link)
I'm okay with voting for either of them.

[ vote for the guy he got scaped over this time, or the guy he got scaped over last time? choices, choices.... ]

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philandery: (pic#15159551)

[personal profile] philandery 2022-07-24 12:01 am (UTC)(link)
If it's a choice between those two [ i.e. they don't catch anyone else... ], my vote goes to Hua Cheng.

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sageguidance: (pic#15711606)

[personal profile] sageguidance 2022-07-24 12:12 am (UTC)(link)
[ Alphinaud shifts, a little uncertain, but: ]

To speak true, I have little intention of voting for Diluc. If we are to agree on a vote, then I would cast mine for Hua Cheng.

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