guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



dms: (do you believe in magic)

a

[personal profile] dms 2022-07-21 12:27 am (UTC)(link)
[ a story... well, i hope claude enjoys the spotlight, because there is a phone flashlight shining right in his face now. ]

Why fight about it when they could all spend time together, though?
shaft: (war » g42)

[personal profile] shaft 2022-07-21 12:30 am (UTC)(link)
[ oh god goes blind ]

Oh? What would you do?
dms: (wink)

[personal profile] dms 2022-07-21 12:37 am (UTC)(link)
Throw a party for everyone, of course! A mixer for everyone to find true love!
shaft: (war » g65)

[personal profile] shaft 2022-07-21 12:39 am (UTC)(link)
So they shouldn't be together...?
dms: (mankai encore)

[personal profile] dms 2022-07-21 12:43 am (UTC)(link)
Hey, I never said that! They can totes be together in the end, just not when they're fighting! They've obvs got some tension worked up, so the party's to help them relax, and then the baes can find some common ground and talk things out. That's what mixers are for, you know!
shaft: (war » g42)

[personal profile] shaft 2022-07-21 12:51 am (UTC)(link)
[ help there's so much of that he doesn't understand ]

Oh, so you want to use alcohol as social lubricant.
dms: (trajectory of blooming)

[personal profile] dms 2022-07-21 01:04 am (UTC)(link)
Is that the only kind of party you know? You don't need alcohol to get people talking if you make the right kind of atmosphere!

...And this place is hella wrong for this kind of story. Come on, let's go find somewhere better.
shaft: (war » g58)

[personal profile] shaft 2022-07-21 01:06 am (UTC)(link)
[ holds out his hand ]

It is pretty... unsettling in here.
dms: (laughing)

[personal profile] dms 2022-07-21 02:06 am (UTC)(link)
Mm, maybe we should just say "quiet?" There might be spirits resting in here, after all. Wouldn't want to offend them!

[ takes his hand! and turns back toward the exit with his flashlight. ]

...Then again, I guess it's not so quiet with everyone here. Seriously, how'd you guys get down here?
shaft: (war » g21)

[personal profile] shaft 2022-07-21 02:28 am (UTC)(link)
... I have no idea. Maybe we should be a little alarmed about that.
dms: (like! adventure)

[personal profile] dms 2022-07-21 03:10 am (UTC)(link)
Probs! Buuuuut that's a later problem! First we've got to get you out of here!

...So how's the story go, anyway? You never finished.
shaft: (war » a70)

[personal profile] shaft 2022-07-21 11:58 am (UTC)(link)
Hmm. I thought this wasn't right the venue?
dms: (pure delight)

[personal profile] dms 2022-07-22 12:36 am (UTC)(link)
It's fine as long as we find the way out, right? And we've got time to kill, too. These halls go on forever. Who knew they needed such a deep tunnel in a place like this?

I think it was this way, though! Man, I really should've brought some string.
shaft: (war » a41)

[personal profile] shaft 2022-07-22 10:34 pm (UTC)(link)
Wait, you don't remember the way out?
dms: (sparkles)

[personal profile] dms 2022-07-22 11:01 pm (UTC)(link)
Nah, I do! [ mostly. ] The hard part is just finding the way again in the dark, you know? And remembering it backwards.
shaft: (war » a31)

[personal profile] shaft 2022-07-23 03:24 am (UTC)(link)
Kazunari, I'm putting my life in your hands...
dms: (full of love)

[personal profile] dms 2022-07-23 03:06 pm (UTC)(link)
And you won't regret it! We'll find the way out sooner or later. Besides, it's supposed to be about the journey, not the destination!
shaft: (war » a62)

[personal profile] shaft 2022-07-23 04:21 pm (UTC)(link)
So we should use this as a chance to get some quality time?
dms: (yoropiko jack ♪)

[personal profile] dms 2022-07-24 06:02 pm (UTC)(link)
You should always take every chance to get quality time in with the peeps you care about! You never know when you'll lose it, after all!
shaft: (war » g30)

[personal profile] shaft 2022-07-24 08:19 pm (UTC)(link)
Kazunari...

You're pretty sweet.
dms: (fingerguns)

[personal profile] dms 2022-07-24 08:47 pm (UTC)(link)
Like candy! Hey, we should see if we can find some once we make it back out.