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🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



illomened: (sos)

[personal profile] illomened 2022-07-20 08:31 am (UTC)(link)
[HELP AIKAWA'S REALLY OUT HERE A STEP CLOSER TO BEING REABSORBED INTO THE EARTH EVERY DAY. Souji trots over, reaching out to pat his shoulder...]

You're in the mausoleum... Vi-san isn't sure why this happened, but they could tell that you were all down here somehow. So many of you went missing! Did you wake up on your own here?
decaptych: ([046])

[personal profile] decaptych 2022-07-20 03:07 pm (UTC)(link)
[ He's just. Constantly going through it... (looks at watch) seven weeks of it... or well, at least week 6 doesn't seem that traumatising? Yet. Me looking at thought / emotionshare (sort of) like hm! Goodbye. ]

Why the actual hell... yeah, I guess I did. I don't remember sleepwalking my way down here. [ Not that that'd be an unusual occurrence for him. ] How do you get out of here?
illomened: (crutch)

[personal profile] illomened 2022-07-20 08:31 pm (UTC)(link)
[HELP. HIS TRAUMAS. It's fine listen it's fine he'll get through it i aki believe in him. Maybe. ANYWAY!!]

It's a little complicated... You'll have to follow me out and allow me to exit first while holding your hand. [The amount of people he's tried and failed to rescue before getting to this point of knowledge.] And I can't look back toward you the entire time we're walking, or you'll disappear and reappear somewhere else...
decaptych: ([009])

[personal profile] decaptych 2022-07-21 01:33 am (UTC)(link)
[ Idk man maybe you should just let him be lost forever to the Nightman's Danny Devito Depression party. ]

The hell are these rules?

[ HE WAS FOLLOWING ALONG THROUGH THE HANDHOLDING THING UNTIL THE LOOKING BACK THING... this exact same thing happened in his CYOA actually but like they weren't written nor explicit rules and he doesn't know Earth mythology to recognise this phenomenon is the same as the myth of Eurydice he heard about but like. You know. ]

Does that wear off at any point, or?

[ OR DOES SOUJI HAVE TO JUST. NOT LOOK AT HIM FOR THE REST OF THE WEEK... ]
illomened: (but somehow)

[personal profile] illomened 2022-07-21 01:51 am (UTC)(link)
[i want this phrase painted on the manor wall

ANYWAY THIS IS SO FUNNY why do his cyoas keep haunting him help. Souji doesn't know enough about Western myths specifically to be able to pinpoint this one either so they're just shit out of luck here.]


They're a bit of a pain, aren't they... Oh! But they wear off once we're outside. Once we're both outside.

[That addendum comes with the weight of "guess how many times I fucked that one up before figuring it out".]
decaptych: ([014])

[personal profile] decaptych 2022-07-21 01:59 am (UTC)(link)
[ Manor Name: the Danny Devito Depression Dysfunction Disjunction

AND I DON'T KNOW TY'S CYOA JUST PREDICTED HOW THE REST OF AIKAWA'S GAME WAS GOING TO GO I GUESS AND HERE HE NOW IS.
]

Okay, fine.

...

Who else'd you get out of here?
illomened: (consider)

[personal profile] illomened 2022-07-21 02:25 am (UTC)(link)
[that's what the gy tshirts say this time

POOR SWEET AIKAWA, THOUGH.]


I've run into you, Kaeya-san, Emet-Selch and Si-san so far... But there are surely more of you down here, since it really seemed like our number had been halved.
decaptych: ([080])

[personal profile] decaptych 2022-07-21 02:33 am (UTC)(link)
[ Where are our SOUVENIRS. ]

What a pain in the ass. [ HE DOES NOT UNDERSTAND. ] So you're allowed to look at me until you take my hand, or?
illomened: (from a lost and lonely world)

[personal profile] illomened 2022-07-21 02:52 am (UTC)(link)
[WE WENT TO HELL AND ALL WE GOT WAS A DEPRESSION VOYEUR.]

Yes. [Simply yes. He agrees and he hates it here. ANYWAY!!] No - as soon as we start to head out toward the exit, I can't turn around and look at you again until we fully leave. So please try not to trip or run into anything or make any loud exclamations as though you're in pain unless you really are being attacked, because I will almost certainly turn around.

[HE'S DONE THIS SO MANY TIMES.]
decaptych: ([137])

[personal profile] decaptych 2022-07-22 02:19 am (UTC)(link)
Why'd you say yes if you were just gonna... Okay, well, no promises. If I trip I trip, it's dark as shit in here. But no noises, sure.

[ Hand. ]
illomened: (consider)

[personal profile] illomened 2022-07-22 02:27 am (UTC)(link)
Yes that it's a pain in the ass! [But help he will reach out for handie and take it into his own before turning back around.]

Alright - I've marked a bit of a path, so I should be able to let you know if we run into anything. There's one dip up ahead just a few feet to your left, to start with.
decaptych: ([042])

[personal profile] decaptych 2022-07-22 02:57 am (UTC)(link)
You're really prepared for this, huh...?

[ He knows Souji is pretty sharp but also this is getting sad. How many times you tried and failed this buddy... and when Souji literally calls out a dip: ]

Really prepared.
illomened: ((;=â–½=))

[personal profile] illomened 2022-07-22 02:59 am (UTC)(link)
[STOP DON'T JUDGE HIM.]

I've been through here quite a few times by now... as you can imagine...

[Both for restarting reasons and because he keeps running back in to find more people.]
decaptych: ([014])

[personal profile] decaptych 2022-07-22 03:44 am (UTC)(link)
...Sorry it's like this.

[ RIP SOUJI......... ]
illomened: (( ̄Д ̄;;)

[personal profile] illomened 2022-07-22 04:13 am (UTC)(link)
Ah-- [HERE WE SEE WHY SOUJI KEEPS FUCKING UP he literally almost turns to look at Aikawa just at that, but fortunately manages to catch himself.] --It's nothing to apologize for, so don't worry! I'm just glad that none of you appear to be hurt.