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🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

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callalilies: (❄️ ooo big stretch.)

PLAN TO OUST THE STINKY MAN FROM OUR GY

[personal profile] callalilies 2022-07-15 11:30 pm (UTC)(link)
[ and so begins our absolutely insane plan . . . on this, the friday so many of our sluts died . . . and a tree prude.

-

-On Friday, Bucky is donating his metal arm to the cause of capturing Qi Rong. He will detach it and the group will cover the arm in meat that is ground up and marinated in the poison concoction they’ve made from all of the flowers in the garden.

- Blood donors Souji, Hope, Rupert and Kaeya will mix it with their blood so it’s more of a realistic nasty limb experience and to also cover the scent of the poison by drowning it out with something Qi Rong is hungry for (also they bleed less altogether if they split it up). They will quickly bandage up afterwards with some scraps of cloth.

- We will put the meat arm in a loosely dug grave in the Cemetery for Qi Rong to find. Zuko will stand by in hiding with part of Sieghart’s sword, the blade covered in poison, to get a surprise stab in on Qi Rong while he’s eating.

- Sieghart will create a pincer-approach to stab Qi Rong with the other half of his blade whether Qi Rong tries to dodge the attack or not. Souji will also be back up to make sure Zuko and Sieghart doesn’t get mcmurdered immediately and they will flee if Qi Rong is showing signs that he is unaffected by the poison or the stabs.

- If Qi Rong does not fall to the poison meat arm or the poison stab, they are going to introduce Plan #2, AKA a decoy plus a trap (perhaps this will also help the poison hustle through his system by getting him running around). Alphinaud will dart in dressed as Virgo and incite Qi Rong to follow him (he won’t speak, just be like /!\ and run). The costume is made from pinned sheets and with plant dye that Kazunari has been working on throughout the week to make it look as realistic as possible.

- Alphi!Virgo will lead Qi Rong on a merry-slash-terrifying chase towards Hope! Hope meanwhile, is going to rig up a spring-loaded trap with teeth (like a bear trap), capable of being reset if need be. Unfortunately, Andie is mean and as Hope is setting up his trap, he loses an eye (which he will grab as he runs away with Alphinaud) while also leaving blood behind.

- The trap releasing and scent of blood will ideally help coax Qi Rong towards it while Alphinaud is being chased towards Hope. Hope’s trap is set up by the garage where the car is prepped and ready to NYOOM. Bucky is hiding inside of said car, prepared to run him over. Inside the car to help send Qi Rong off, are Kaeya, Souji (who is dragging Sieghart and Zuko along assuming they don’t die in the stab heist), and Clementine! VRM VRM!!!!! They will drive the car right into him and run him over.

- Once Qi Rong is thoroughly down and out (whether it’s dead or knocked out, according to this team, preferably the former) we are going to loot him for everything he has including the key we have been looking for. Then we’ll tie him the fuck up and stuff his stupid body in the basement and lock him up again. We’ll also gag him so he can’t bite or anything if he somehow is still alive after all this. ]
Edited 2022-07-15 23:31 (UTC)