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guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

★FIRST FLOOR.
★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.
★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.
1, 2, 3
★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.
★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.
1, 2, 3
★SECOND FLOOR.
★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
★OUTDOORS.
★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.
★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.
★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.
★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
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[giving him a questioning look and waiting for him to say that's not off limits,,]
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But...? Ah-- and speaking of, do you know anything about the owner himself?
[As long as they're things the staff hasn't explicitly dodged or been like hHHHNOOO about, it should be fine, presumably, and he figures these things are well-circulated anyway.]
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[he sounds very unamused as he says that, before he continues.]
The thing about him finding all of this entertaining is pretty common knowledge... You probably know that he calls himself the Nightman, too, but just in case. [edgelord mastermind.....] Other than that, I don't know too much.
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[HELP. People tend to forget that Souji has absolutely zero information about the living side and no one tells him anything... That truly is supreme edgelord though, wowie. i personally cant believe anna's secretly playing an npc here]
But I see - that's all very good to know. Thank you for sharing, Rupert-kun. That does sound like the sort of easy-to-create loophole that could easily get everyone into trouble.
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[nods slowly...]
Yeah. It sounds like a few people there were at least aware it's a possibility, so they'll be on the lookout for ways to make sure it doesn't happen. Everyone I talked when I was still back there always sounded like they were going to do everything in their power to get us all back, too, so...
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Mm - that's good, then. And I'm glad to hear it; Tsurumaru-san made a similar point, too. That no one was willing to give up on anyone. The hostages, the dead, the staff.
[The slow nodding ends with one affirmative nod because hell yeah, he digs the vibes of it.]
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Sounds like something he would say, yeah. I think you're going to really like him when you get to meet him at the end of all this! I'll have to introduce him to you.
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Souji agrees with this very much though since he adores swords spectacularly, and his expression is warm just because of the suggestion and also Rupert's obvious fondness.]
Thank you! I've been wanting to meet both him and Mikazuki-san... They're quite famous swords where I come from, after all. My own work beside them. [HIS SWEET SWORDS.] And I wasn't able to speak with them back at the camp, so it's long overdue, I think!
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—Wait, you were at the camp?
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Anyway he just laughs a little at that, somewhat sheepish.]
Yes, but also no? I was a hostage there, you see, so I was asleep until the very end. [He really did go from Grimm to CRAU to here where he was immediately sha'd.]
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Shinobu and Tsurumaru never told me they had hostages there... You made it out okay, though?
[before coming here and immediately getting stuck in hell!!]
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[So... so many of them....... Honestly he's glad the stakes are like relatively smaller for this round of "let's bring back the vets".]
--I did, but I essentially walked out of a portal there and into here.
[Where he was promptly killed. HELP.]
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[help. anyways! he looks sympathetic.]
That's a lot to go through... I'm really sorry it was so abrupt.
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[i aki can't actually remember what that space looked like outside of it having desks and akechi being left in an uncomfortable position because veronica was spiteful. ANYWAY Souji just waves a hand, laughing lightly.]
It's fine! Life is like that sometimes. [IS IT.] It hasn't been so bad here, at any rate. I'm just a bit impatient...
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[he agrees, but with the slight addendum that life is like that sometimes and it's bad, actually. anyways.]
Yeah, I bet... I was stuck in the daycare for about as long as you've been here and I felt like I was going crazy by the end of it, so I can't imagine how you feel.
[knowing there's more time to go......]
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It hasn't been so bad, really! Though given what it means, I would have been happier if fewer of you were here...
[He says that but his little selfish Souji heart of hearts is glad for the company. No one will ever know. ANYWAY.]
--You died, then? Back at the-- school, was it?
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[it becomes substantially better when being alone means nobody else is super dead!! that said, he doesn't seem that bothered as he continues. sometimes life is just like that, indeed.]
Yeah, like - three weeks in the last time, I think? So at least I made it longer this time around...
[two extra weeks of life!! silver linings!!]
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Oh, my... If you don't mind my asking, were you also killed in that one?
[Rupert just has the face of someone who'd get stabbed.]
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[what does this mean]
Not the same way I was here.
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[Sweet Rupert who doesn't know he's talking to Famed Murderer Okita Souji.]
--You don't have to speak of it, of course.
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[which is about half honest - he seems a little uncomfortable, but not so much from talking about it as much as the idea of someone finding out the reasons behind that execution and Disliking Him. little does he know who he's talking to indeed........]
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I was executed at the castle, so I understand... Especially since some of the methods can be quite brutal.
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...I'm sorry. I got kind of lucky in that regard, but - I hope yours wasn't too bad, whatever it was. Can I ask what happened...?
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Oh! I'm glad that you got lucky... I hope it was a quick one, then? Or simple, at least. [A BEAT, THOUGH. Souji is unbothered and also he had one of the least gruesome deaths out of anyone executed, but, like.] --Well, I was pushed into a pit of quicksand, so it was a bit messy. But also fairly quick!
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[pat pat pat pat pat...... he makes a face, though.]
That - does not sound pleasant. I'm really sorry.
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