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guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.





GRAVEYARD
Dearly beloved, we are gathered here today...
...to be super dead. No, did you think you were getting a funeral? Sorry.
When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.
The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?

â
FIRST FLOOR.
â
On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!
â Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.
â At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.
1, 2, 3
â Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.
Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.
â At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.
1, 2, 3
â
SECOND FLOOR.
â
On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.
â A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
â Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
â A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF
It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.
â Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.
â
OUTDOORS.
â
Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.
â On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now. â A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.
â The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
â On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now. â A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.
â The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.
1, 2
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[ after a pause ]
I would rather not speak of it aloud if it can be helped. I believe it's in the same vein as Rupert... though I won't give details. But there is [ waves hand ] something odd about it all.
[ clearing his throat and pointing at polaris then jerking his thumb out the window as qi rong cackles or smth equally obnoxious. ]
Souji, is there anywhere we can actually talk about this in better detail...?
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Which stands to reason... Where is Qi Rong's daemon? Where is Xiao Jing?
[ he speaks as thought he knows, perhaps. ]
I say no more until we're somewhere safer.
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[ hold please i will post my deets in a bit! runs to apartment viewing. ]
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but he doesn't have any other suggestions that won't get the same answer, so. he just falls silent for now. ]
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It's alright, we'll figure out a good way to speak of this one way or another.
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Hopefully... I can't really think of anything else, except maybe typing it up on my phone or something, though.
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I don't think it's so much about tracking as it is, you know. [Tapping below an eye.]
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[Them: oh nooooo we can't possibly take a frying pan to Virgo's precious noggin!
Them, hours later, looking at Qi Rong: i think murder is a valuable and correct option actually?
He seems to pause and consider his words for a moment. Then:]
Some things are safer to discuss than others. If you have met resistance in the form of staff changing subjects or insisting on silence, it's best to avoid them. And unfortunately, when I say "many places", the reality is closer to "every".
[He holds a hand out toward Kaeya after that, though. H...hand-holdy??]
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[ he? looks at hand for a moment before taking it? ]
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[His hand now, thanks! He shifts to hold it between his own and he's just sitting here vibing very comfortably with it?? TACTILE WEEK IS NEVER OVER FOR SOUJI it's fine everyone gets used to it sooner or later.
Except after a second, one of his hands very subtly moves so his fingers are poised over the exposed skin between Kaeya's glove and sleeve, k-kyaa... He'll trace out some shapes, which Kaeya might be able to tell are letters forming some words! These words, specifically, are: For risky topics method of talk > location. More subtle = better.]
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[ he will allow souji to draw words against his skin, uwu... kaeya is rather fixated on the motion, so to pick up the letters, he can do so by the time souji is forming "risky." he hums and then slowly... threads their fingers together with a coy smile before shifting to grab a cup of something to drink and as he does so, drawing slowly with his thumb on top of souji's hand: Key to Virgo's room has letter D. V pretending to be QR.
he then clasps souji's hand with a smile. ]
You both really did the best with what you had for breakfast, I appreciate it.
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[Their faith in this group's collective murder abilities is so sweet. Anyway, it's tactile week.....2!!!! in this corner now! He's long since mastered the art of getting really cozy next to someone and gently and sweetly holding their hand while writing messages with barely-moving fingers.]
Hah - thank you. I will be delighted to make something proper once we have all of our troubles sorted, though! It's really a shame for it to be like this now...
[QI RONG (DEROGATORY)!!! If he didn't already have mystery beef he'd sure have beef over the MESS being created here. He gives Kaeya's hand a gentle squeeze, before tracing: All pretending(?) Don't know why but I trust. Have V's bell.]
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[CAN YOU IMAGINE IF THEY HAD AND IT REALLY WAS SOME KIND OF WARD OR LIMITER. HELP. As for that, with a light laugh:]
Because he won't stay dead, I'd imagine.
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[ the dread in the room suddenly grows so thick you could cut a knife through it ]
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Aquarius had mentioned he was different from the rest of us.
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Oh...
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Maybe... more of a rat at this point though. A Wrath-level rat.
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Right, sure yeah. Well, pests need to be taken care of and all that...
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