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🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



callalilies: webtoon. (â„ī¸ no thanks.)

[personal profile] callalilies 2022-07-11 06:42 pm (UTC)(link)
I think a distraction with a trap is very likely to work on him. For instance, if I were to shout, say "Xie Lian you dog-fucker, what are you doing here" he might come running looking for him, or if I were to say how incredible Crimson Rain is and how by comparison he's but a lowly stink bug, he'd show up to tear me limb from limb.

[ pushing a bit of food around. ]

We probably only have one shot... we should make sure it's fool-proof. I wonder if there's some way to get him back in the basement with minimal contact...
dms: (thinky thoughts)

[personal profile] dms 2022-07-11 06:54 pm (UTC)(link)
Dog-fucker...?

[ hello? ]

Um... If we had any other resources, I'd say we could make a recording of your suggestions and put it in the room? Just... play it really loudly and see if he'd go for it. Letting someone play bait in there is too dangerous, they'd run the risk of being stuck in there with him. And we still need to get the key first.
callalilies: webtoon. (â„ī¸ interest.)

[personal profile] callalilies 2022-07-11 07:10 pm (UTC)(link)
[ he shrugs kind of like don't ask me! ]

If we could make a recording, or even create some sort of dupe... a dummy... that's much better than sending someone to do it. I don't want to risk anyone being hurt by him.

[ he's a psycho. ]

No doubt he'd destroy whatever we put in the room we'd want to trap him in. Perhaps we could... knock him out somehow...
dms: (birthday boy)

[personal profile] dms 2022-07-11 07:39 pm (UTC)(link)
Like a decoy? Maybe that could work, as a distraction. We could put it somewhere he'll find it, somewhere that isn't too obviously a trap, and then once he's distracted by it, one of you can knock him out.

[ not counting himself because he KNOWS he will be useless here :pensive: ]
callalilies: (â„ī¸ huff.)

[personal profile] callalilies 2022-07-11 07:48 pm (UTC)(link)
[ no we are keeping our kazu nice and safe from this cannibal man. ]

I think our decoy only has to be somewhat convincing from a distance should be enough. Knocking him out means we can get the key, and... we can toss him back in the basement.

Or since he wants Virgo so bad... I wonder if we could get a spare uniform sent down here. Or something like it for our dummy.
Edited 2022-07-11 19:57 (UTC)
dms: (oya?)

[personal profile] dms 2022-07-11 09:55 pm (UTC)(link)
If that's what we want to do, I can make it look realistic as long as I know what it needs to look like, so don't worry about that.

[ he has sick anime artist skills so he can do just about anything you ask for, babey. ]

Making one is an option, too. I'm not much of a sewer, but we could maybe use some of Bucky's extra bedsheets for it, and just make some dyes from the flowers we have or whatever else is around. It'll just take a bit of time.
cuedoves: ((Please look kindly))

[personal profile] cuedoves 2022-07-11 08:41 pm (UTC)(link)
[ hold up ]

He knows Xie Lian?
callalilies: (â„ī¸ nya?)

[personal profile] callalilies 2022-07-11 08:43 pm (UTC)(link)
He's his cousin. He ended up with us during our scenario and... Xie Lian ended up having to execute him himself.
cuedoves: (Boys will gladly go to war for you)

[personal profile] cuedoves 2022-07-11 08:57 pm (UTC)(link)
[ oh no.... uncle qr...... zuko makes a face ]

I guess I'm not the only one with a complicated and terrible family.
Edited 2022-07-11 20:57 (UTC)
callalilies: (â„ī¸ heehee.)

[personal profile] callalilies 2022-07-11 11:05 pm (UTC)(link)
You're certainly not the only one... for sure...

[ resting his chin in his hand. ]

All the same... seems we'll have to take care of him. I'm sure Xie Lian won't mind.