The good news is that Sheila's Stasis rune works on the guardian! Several ethereal chains appear in the air, trapping the guardian, giving her enough time to run -- however, it seems the stasis doesn't last for long, just for a few seconds, the guardian resisting it. Still, a few seconds can make the difference in many situations. [10] It was enough time for Sheila to get away. The guardian moves away in time before one of the stray boulders going around could have even gotten close to it. Clutching its sword, it looks around, trying to locate Sheila. Those few seconds were indeed enough for her to lose that guardian for a moment.
Now the bad news.
Bradley's roll was pretty bad. The boulder pushed in his direction reaches him, throwing him to the ground, and it tries to roll over him. The one thing that saves his life is that it wasn't going very fast. If it had more speed, it would have rolled over him completely! But with its slowness all it got to do is roll up his legs and to his hips. Bradley will feel the painfulness of a leg bone breaking -- the tibia, let's say, and the boulder rolling away. It won't stop him from walking, but it's definitely a bad enough injury for him to be constantly in pain and walking very slowly. The thieving guardian puts some distance anyway, holding its prized sphere.
[I think it's very funny Bradley is taking so many hits when he simply does not have the con to deal with it as well as Sheila would.
Man, screw this noise! He's going to make his own pillar to stand on. How far away is the guardian. He's about to do some bullshit and jump for the thief's sphere (14).
Watching Bradley jump with his fucked up leggy, Sheila doesn't hesitate to use her rune to stop the klepto guardian.
Which might be a terrible idea? Because while she tries her best to weave through the boulders in an attempt to use them as cover, she sure just rolled an 8 for avoiding her guardian.]
Using the rune on the klepto guardian that stopped is a really good idea! And it works, it stops it right in its tracks for long enough fr Bradley to reach it and grab the sphere.
However...he's unable to take the sphere away. The stasis rune affected the sphere as well, making it immobile. The rune's effect runs out, and Bradley sees right to his face the guardian's eye, staring at each other before it starts shaking the sphere, trying to get him to lose his grip on the sphere, or at least drag him along if necessary. Not terribly effective, but it's trying [12]
As for Sheila! The 8 definitely wasn't enough to stay hidden! The guardian with the sword emits a victorious screech before running in her direction, [3] just to get smacked by a boulder and pushed aside. It's not dead, but still, geez, that wasn't a good job at all.
[He he sees!! Now he's just clinging onto the sphere. He's not getting go, and neither is the guardian. Now it's him using both hands to try and struggle the sphere (18) away from the robot.]
... Oh, I did not know it would do that. Sorry, Bradley!
[Oops!
Anyway, Sheila will freeze one of the boulders with her rune so it stands in a collision course with the other boulders... Except she rolled a 7, so it might not even be that many? But then she rolls an 18, and she will kick and use her lightning magic on the boulder to give it a little extra oomph, in an attempt to pinball it toward the guardian with the sword.]
It's such a strange event. Bradley manages to wrestle the sphere away from the guardian...and since the guardian rolled a [1], the arms detach and just...stay hanging from the sphere, Bradley able to take it away. The guardian is now sans two arms, trying to crawl after him, but there's only so much it can do in this state. Perhaps it's karma for breaking Bradley's leg with a boulder.
One thing Sheila will notice is that when she freezes a boulder in time, it stays frozen for far longer, the chains stopping it in its tracks. Only one boulder collides against it, not moving it at all -- then Sheila begins kicking and throwing lightning at it! That does make a difference!
When the stasis runs out, the boulder rolls away at a sudden speed, the guardian not even having time to move out of the way before the boulder crashes into it, obliterating the guardian immediately! Pieces fly around, and so does the sword it had been using, free to be taken if anyone wants it.
With one guardian destroyed and the other missing two of its limbs, and the sphere in Bradley's possession, it seems Bradley and Sheila pretty much have achieved victory. As long as they don't, like, lie down in the middle of a boulder's path they should be fine! Careful with Bradley's leg, though, that's a pretty bad injury.
I know! Not bad for a girl from the valley, huh? [A beat.] God, I hope we didn't just jinx it.
[It'll be fine?
She grabs the free sword and scuttles to help Bradley, supporting him so he doesn't keel over while they make their way across the room, back to the puzzle.]
Thankfully, there seem to be no further surprises waiting to ambush them. No flying skulls nor sudden goop coming to attack. Sheila and Bradley reach the tube safely, prying off the robot arms off the sphere.
Rolling the ball into the tube is easy enough. The ball rolls well, and goes out of sight into the wall. Far away, there's the sound of a click, and the noise of rotors coming to life somewhere below them, past the stairs. Success!
Upon descending the stairs -- very slowly, presumably, given that injury -- they will find themselves in a wide balcony, surrounded by a beautiful handrail. Sebastian and Zuko are already there. All rotors are already moving.
In the distance, beyond an empty chasm very far over a lake at nighttime, is a cylindrical chamber, extending from below Van Medoh's wing. The rail goes into an opening there -- your destination, and somewhere in that cylinder, there's a way to reach the outside of this odd flying mechanical beast. You're so close!
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The good news is that Sheila's Stasis rune works on the guardian! Several ethereal chains appear in the air, trapping the guardian, giving her enough time to run -- however, it seems the stasis doesn't last for long, just for a few seconds, the guardian resisting it. Still, a few seconds can make the difference in many situations. [10] It was enough time for Sheila to get away. The guardian moves away in time before one of the stray boulders going around could have even gotten close to it. Clutching its sword, it looks around, trying to locate Sheila. Those few seconds were indeed enough for her to lose that guardian for a moment.
Now the bad news.
Bradley's roll was pretty bad. The boulder pushed in his direction reaches him, throwing him to the ground, and it tries to roll over him. The one thing that saves his life is that it wasn't going very fast. If it had more speed, it would have rolled over him completely! But with its slowness all it got to do is roll up his legs and to his hips. Bradley will feel the painfulness of a leg bone breaking -- the tibia, let's say, and the boulder rolling away. It won't stop him from walking, but it's definitely a bad enough injury for him to be constantly in pain and walking very slowly. The thieving guardian puts some distance anyway, holding its prized sphere.
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[I think it's very funny Bradley is taking so many hits when he simply does not have the con to deal with it as well as Sheila would.
Man, screw this noise! He's going to make his own pillar to stand on. How far away is the guardian. He's about to do some bullshit and jump for the thief's sphere (14).
Hey, isn't his leg hurting?
That's a problem for future him.]
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Watching Bradley jump with his fucked up leggy, Sheila doesn't hesitate to use her rune to stop the klepto guardian.
Which might be a terrible idea? Because while she tries her best to weave through the boulders in an attempt to use them as cover, she sure just rolled an 8 for avoiding her guardian.]
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However...he's unable to take the sphere away. The stasis rune affected the sphere as well, making it immobile. The rune's effect runs out, and Bradley sees right to his face the guardian's eye, staring at each other before it starts shaking the sphere, trying to get him to lose his grip on the sphere, or at least drag him along if necessary. Not terribly effective, but it's trying [12]
As for Sheila! The 8 definitely wasn't enough to stay hidden! The guardian with the sword emits a victorious screech before running in her direction, [3] just to get smacked by a boulder and pushed aside. It's not dead, but still, geez, that wasn't a good job at all.
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... Oh, I did not know it would do that. Sorry, Bradley!
[Oops!
Anyway, Sheila will freeze one of the boulders with her rune so it stands in a collision course with the other boulders... Except she rolled a 7, so it might not even be that many? But then she rolls an 18, and she will kick and use her lightning magic on the boulder to give it a little extra oomph, in an attempt to pinball it toward the guardian with the sword.]
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One thing Sheila will notice is that when she freezes a boulder in time, it stays frozen for far longer, the chains stopping it in its tracks. Only one boulder collides against it, not moving it at all -- then Sheila begins kicking and throwing lightning at it! That does make a difference!
When the stasis runs out, the boulder rolls away at a sudden speed, the guardian not even having time to move out of the way before the boulder crashes into it, obliterating the guardian immediately! Pieces fly around, and so does the sword it had been using, free to be taken if anyone wants it.
With one guardian destroyed and the other missing two of its limbs, and the sphere in Bradley's possession, it seems Bradley and Sheila pretty much have achieved victory. As long as they don't, like, lie down in the middle of a boulder's path they should be fine! Careful with Bradley's leg, though, that's a pretty bad injury.
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We can only hope the arms don't mess up the sphere shape too badly, as he starts trying to pry them off.]
Didn't get injured, did ya?
[His pace is much slower than he'd like, but a broken bone is a broken bone. He doesn't have his fast heal around here.]
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[It'll be fine?
She grabs the free sword and scuttles to help Bradley, supporting him so he doesn't keel over while they make their way across the room, back to the puzzle.]
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Thankfully, there seem to be no further surprises waiting to ambush them. No flying skulls nor sudden goop coming to attack. Sheila and Bradley reach the tube safely, prying off the robot arms off the sphere.
Rolling the ball into the tube is easy enough. The ball rolls well, and goes out of sight into the wall. Far away, there's the sound of a click, and the noise of rotors coming to life somewhere below them, past the stairs. Success!
Upon descending the stairs -- very slowly, presumably, given that injury -- they will find themselves in a wide balcony, surrounded by a beautiful handrail. Sebastian and Zuko are already there. All rotors are already moving.
In the distance, beyond an empty chasm very far over a lake at nighttime, is a cylindrical chamber, extending from below Van Medoh's wing. The rail goes into an opening there -- your destination, and somewhere in that cylinder, there's a way to reach the outside of this odd flying mechanical beast. You're so close!
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[ winces and waves to them. ]
Hey. How'd it go with you guys?
[ obviously sebastian and zuko succeeded! ]
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[Gestures at his clearly broken leg.
His neck is still bleeding, but you already knew about that.]
What happened t' ya?
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... Oh, my god! Are you kids okay?
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[ says zuko, bleeding, ]