... Oh, I did not know it would do that. Sorry, Bradley!
[Oops!
Anyway, Sheila will freeze one of the boulders with her rune so it stands in a collision course with the other boulders... Except she rolled a 7, so it might not even be that many? But then she rolls an 18, and she will kick and use her lightning magic on the boulder to give it a little extra oomph, in an attempt to pinball it toward the guardian with the sword.]
It's such a strange event. Bradley manages to wrestle the sphere away from the guardian...and since the guardian rolled a [1], the arms detach and just...stay hanging from the sphere, Bradley able to take it away. The guardian is now sans two arms, trying to crawl after him, but there's only so much it can do in this state. Perhaps it's karma for breaking Bradley's leg with a boulder.
One thing Sheila will notice is that when she freezes a boulder in time, it stays frozen for far longer, the chains stopping it in its tracks. Only one boulder collides against it, not moving it at all -- then Sheila begins kicking and throwing lightning at it! That does make a difference!
When the stasis runs out, the boulder rolls away at a sudden speed, the guardian not even having time to move out of the way before the boulder crashes into it, obliterating the guardian immediately! Pieces fly around, and so does the sword it had been using, free to be taken if anyone wants it.
With one guardian destroyed and the other missing two of its limbs, and the sphere in Bradley's possession, it seems Bradley and Sheila pretty much have achieved victory. As long as they don't, like, lie down in the middle of a boulder's path they should be fine! Careful with Bradley's leg, though, that's a pretty bad injury.
I know! Not bad for a girl from the valley, huh? [A beat.] God, I hope we didn't just jinx it.
[It'll be fine?
She grabs the free sword and scuttles to help Bradley, supporting him so he doesn't keel over while they make their way across the room, back to the puzzle.]
Thankfully, there seem to be no further surprises waiting to ambush them. No flying skulls nor sudden goop coming to attack. Sheila and Bradley reach the tube safely, prying off the robot arms off the sphere.
Rolling the ball into the tube is easy enough. The ball rolls well, and goes out of sight into the wall. Far away, there's the sound of a click, and the noise of rotors coming to life somewhere below them, past the stairs. Success!
Upon descending the stairs -- very slowly, presumably, given that injury -- they will find themselves in a wide balcony, surrounded by a beautiful handrail. Sebastian and Zuko are already there. All rotors are already moving.
In the distance, beyond an empty chasm very far over a lake at nighttime, is a cylindrical chamber, extending from below Van Medoh's wing. The rail goes into an opening there -- your destination, and somewhere in that cylinder, there's a way to reach the outside of this odd flying mechanical beast. You're so close!
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... Oh, I did not know it would do that. Sorry, Bradley!
[Oops!
Anyway, Sheila will freeze one of the boulders with her rune so it stands in a collision course with the other boulders... Except she rolled a 7, so it might not even be that many? But then she rolls an 18, and she will kick and use her lightning magic on the boulder to give it a little extra oomph, in an attempt to pinball it toward the guardian with the sword.]
no subject
One thing Sheila will notice is that when she freezes a boulder in time, it stays frozen for far longer, the chains stopping it in its tracks. Only one boulder collides against it, not moving it at all -- then Sheila begins kicking and throwing lightning at it! That does make a difference!
When the stasis runs out, the boulder rolls away at a sudden speed, the guardian not even having time to move out of the way before the boulder crashes into it, obliterating the guardian immediately! Pieces fly around, and so does the sword it had been using, free to be taken if anyone wants it.
With one guardian destroyed and the other missing two of its limbs, and the sphere in Bradley's possession, it seems Bradley and Sheila pretty much have achieved victory. As long as they don't, like, lie down in the middle of a boulder's path they should be fine! Careful with Bradley's leg, though, that's a pretty bad injury.
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We can only hope the arms don't mess up the sphere shape too badly, as he starts trying to pry them off.]
Didn't get injured, did ya?
[His pace is much slower than he'd like, but a broken bone is a broken bone. He doesn't have his fast heal around here.]
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[It'll be fine?
She grabs the free sword and scuttles to help Bradley, supporting him so he doesn't keel over while they make their way across the room, back to the puzzle.]
no subject
Thankfully, there seem to be no further surprises waiting to ambush them. No flying skulls nor sudden goop coming to attack. Sheila and Bradley reach the tube safely, prying off the robot arms off the sphere.
Rolling the ball into the tube is easy enough. The ball rolls well, and goes out of sight into the wall. Far away, there's the sound of a click, and the noise of rotors coming to life somewhere below them, past the stairs. Success!
Upon descending the stairs -- very slowly, presumably, given that injury -- they will find themselves in a wide balcony, surrounded by a beautiful handrail. Sebastian and Zuko are already there. All rotors are already moving.
In the distance, beyond an empty chasm very far over a lake at nighttime, is a cylindrical chamber, extending from below Van Medoh's wing. The rail goes into an opening there -- your destination, and somewhere in that cylinder, there's a way to reach the outside of this odd flying mechanical beast. You're so close!
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[ winces and waves to them. ]
Hey. How'd it go with you guys?
[ obviously sebastian and zuko succeeded! ]
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[Gestures at his clearly broken leg.
His neck is still bleeding, but you already knew about that.]
What happened t' ya?
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... Oh, my god! Are you kids okay?
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[ says zuko, bleeding, ]