guestservices: (Default)
🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



ercnerd: (02)

[personal profile] ercnerd 2022-07-26 03:08 am (UTC)(link)
Hm? Is that jealousy I hear?
illomened: (honor)

[personal profile] illomened 2022-07-26 03:09 am (UTC)(link)
[Souji just sitting here thinking SURELY ALL 8 OF THEM AREN'T FUCKIN EVIL AND SEALED AWAY LIKE CURSES but.]

We'll take care, then.
ercnerd: (47)

[personal profile] ercnerd 2022-07-26 03:09 am (UTC)(link)
Why are you so curious to know someone else's private affairs?

Besides, it's obvious once you think about it.
decaptych: ([038])

[personal profile] decaptych 2022-07-26 03:09 am (UTC)(link)
Not in a thousand years.
ercnerd: (47)

[personal profile] ercnerd 2022-07-26 03:10 am (UTC)(link)
Oh, that's ambitious.
frostythehitman: (even MORE sneering somehow)

[personal profile] frostythehitman 2022-07-26 03:10 am (UTC)(link)
[ to be fair, it's kind of hard not to be when you have the living's dick disaster on blast in the background ]

Not when you're being intentionally vague about it.
illomened: ((;=▽=))

[personal profile] illomened 2022-07-26 03:11 am (UTC)(link)
[girl help.]
ercnerd: (36)

[personal profile] ercnerd 2022-07-26 03:12 am (UTC)(link)
[Lucretia's not here, so no.]
decaptych: ([042])

[personal profile] decaptych 2022-07-26 03:12 am (UTC)(link)
Stop deflecting and tell me what the hell that means.
ercnerd: (11)

[personal profile] ercnerd 2022-07-26 03:12 am (UTC)(link)
Come on. It's obvious. Just think for a second.
ktiseos: all icons by flurry!! (Default)

[personal profile] ktiseos 2022-07-26 03:12 am (UTC)(link)
I've nothing to add that I did not already say when we first discussed it.
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-26 03:13 am (UTC)(link)
Wow, no lipstick this time...
illomened: (えへへ)

[personal profile] illomened 2022-07-26 03:15 am (UTC)(link)
[STOP DON'T SAY THAT AND TRYSTS IN THE SAME BREATH

Anyway he will just sheepishly contribute nothing at all. im so glad i dont have to be a braincell]


I have nothing to say that I haven't already, at least...
ercnerd: (03)

[personal profile] ercnerd 2022-07-26 03:16 am (UTC)(link)
Then you don't have to worry. I already relayed what we discussed the first time.
ktiseos: (35)

[personal profile] ktiseos 2022-07-26 03:17 am (UTC)(link)
Very well, then.

[he's turning his attention back to the portraits then, for the moment. local man is not getting any sleep this week.

except i lied actually-]


Have you anything else to pass on from this tryst of yours?
Edited 2022-07-26 03:37 (UTC)
sageguidance: (pic#15711575)

[personal profile] sageguidance 2022-07-26 03:17 am (UTC)(link)
[ ... ]

Yet you had to phrase it in such a way...
ercnerd: (11)

[personal profile] ercnerd 2022-07-26 03:17 am (UTC)(link)
[!!]

That . . . that was completely different!
ercnerd: (11)

[personal profile] ercnerd 2022-07-26 03:18 am (UTC)(link)
Think about it for a second. How does a tryst happen?
illomened: (oh?)

[personal profile] illomened 2022-07-26 03:19 am (UTC)(link)
[oh my]
ercnerd: (11)

[personal profile] ercnerd 2022-07-26 03:20 am (UTC)(link)
Hey, what's with that look?
ercnerd: (01)

[personal profile] ercnerd 2022-07-26 03:21 am (UTC)(link)
I passed all of that on, so you don't have to repeat yourself. If something comes to mind, though, you should write a letter.
illomened: (humbug)

[personal profile] illomened 2022-07-26 03:22 am (UTC)(link)
I will.

[A little nod! Nothin' new there, just as there's nothin' new with him having absolutely nothing of value to pass along.]
frostythehitman: (but no one laughs when they get there)

[personal profile] frostythehitman 2022-07-26 03:23 am (UTC)(link)
[ RAISES HIS EYEBROWS SO HIGH ]
dms: (how about a date?)

[personal profile] dms 2022-07-26 03:24 am (UTC)(link)
Yay~!

[ delighted! at the very chance of fireworks! ]

He is, he is! You kind of remind me of him in some ways!
agleam: vyco (pic#15706128)

[personal profile] agleam 2022-07-26 03:24 am (UTC)(link)
[clearly amused]

Oh? How so?