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🛎 ([personal profile] guestservices) wrote2022-07-11 08:16 am
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GRAVEYARD.






GRAVEYARD


Dearly beloved, we are gathered here today...

...to be super dead. No, did you think you were getting a funeral? Sorry.

When you wake up, no matter how you died, you'll find yourself all in one piece, inside of a fairly large box that upon further inspection may in fact be a coffin. However, throwing the lid off isn't too difficult, and as you step out of your own grave, you'll find yourself standing in a cemetery behind a large mansion, where an iron gate stands between you and the entrance. Thankfully, the moment you approach, dirty and tired as you are, the gate swings open, and you're allowed immediate entrance into the mansion.

The mansion itself is a little dusty, and the furnishings are vintage at best, but... hey, it's home. Why don't you explore a little?




★
FIRST FLOOR.

★ On the first floor is a parlor and sitting area. On one of the tables is a phone, which as of Week 3, Saturday has a dial tone and can be used to contact hotel staff. In addition to that is a kitchen stocked with food - not to mention a large wine cellar full to the bursting with every kind of wine you could imagine. Vintage!

★ Walking down a long hallway, you'll find a laundry room with a washbin and a washboard, a few closets full of dusty old clothes, a large library, and an ornate dining room with a crystal chandelier.

Of note, the dining room in particular has a very tall wall of what look like portraits to one side. If you walk closer, however, you may notice that the portraits are moving - and appear to actually be holding black and white images of your friends (and enemies?) back in the hotel, so you can monitor their activities. That's nice! There are record players set up beneath the portraits, which come with blank records set in there already; if you turn them on while the blank records are set there, you will be able to hear what is being said by the people in the portraits.

★ At the very end of the first floor hallway is another door - it is locked up tight with a padlock, and has a message painted on it.... Don't dead? Inside here is the basement that the dead locked Qi Rong into on Friday of Week 5. In theory you might be able to take the key from someone and go in, since it hasn't been returned to Virgo; inside here is a dark, dank basement illuminated by a lantern giving off a dim green glow. There are barrels of stale water and sour wine, boxes containing stale crackers, extremely questionable jerky, and other rotted foodstuffs, and... uh... there are some unpleasant-looking rats skittering around. Icky. In practice, why would you want to? Just keep it locked.

1, 2, 3


★
SECOND FLOOR.

★ On the second floor of the mansion is a series of bedrooms. Just like the hotel, you'll find a room already booked with your name on a nameplate on the door - and a portrait of yourself, as well as your hostage, hanging just above the nameplate. The inside of the rooms are simple - a bed with red covers, a desk with a typewriter, and a small bathroom with a toilet and a clawfoot tub. Provided that you didn't give your belongings away, you'll find all of them on your bed, waiting for you upon your arrival. This includes tickets (so long as they weren't looted from your body and used to pay for hints) and other things that may have been evidence in your case but belonged to you beforehand.

★ A dumbwaiter sits at the end of the hallway of bedrooms. Inside of it is a typewriter, and a space where there once sat a golden bell labeled as Virgo's; however, the bell is currently missing. An unlabeled bell sits to the side of it. A small sign above the dumbwaiter says: PLEASE FEEL FREE TO CONTACT STAFF BY LEAVING A MESSAGE. VIRGO MAY ALSO BE SENT A TIP AND RUNG. PULL THE LEVER TO PRESS SEND. - STAFF

It seems you can reach out to the hotel staff by leaving a message or ringing the bell, though your options are limited for the latter. Sure enough, a lever in the wall next to the dumbwaiter is currently set to the "down" position. Push it to "up" and watch your message disappear.

★ Beside the dumbwaiter is one last bedroom. This room is marked with a plaque that says "Dream Suite", and has several familiar constellations decorating the door. Occasionally, when you ring the bell by the dumbwaiter while thinking of a member of Hotel Staff on the living side, the corresponding constellation on the door will light up, and you'll feel as though you should walk in. Inside, there is a line of comfortable beds. Lie down in one, and you'll have a dreamlike "in person" audience with the NPC you had attempted to contact.


★
OUTDOORS.

★ Outside of the mansion is a small garage. The ground here is worn down and thin, and you can almost make out what look like railroad tracks embedded in the dirt. Inside of the garage is a rattly old car that moves along those little railroad tracks, from the garage to the mansion front, and then back all the way around to the cemetery.

★ On the grounds, there is a garden full of flowers. There are also the remnants of gardening supplies and supplies to package and send bouquets, but none of these supplies are in useable condition now.

★ A "bumper cars" rink has been made by clearing out all of the rocks, weeds and grass in a sizeable area. There are some small slopes and dips, and a bumper barrier along the outside of the rink which was made by piling up compacted dead leaves from the graveyard. There are two "cars": laundry baskets that have rudimentary jar lid wheels with ladle axles and nails stolen from a dining room chair. They have been padded with some old clothing, like that will save anyone. Since we don't have electricity in hell, each "car" has one paddle made from tree branches broken down into the appropriate size, presumably used to push the cars around.

★ The cemetery where you first awaken is a direct copy of the cemetery outside of the hotel - right down to the placement of statues, mausoleums, and the creepy atmosphere. Your grave remains after you wake up in it, in case you want to take a dirt nap.

1, 2



shaft: (war » a60)

[personal profile] shaft 2022-07-17 10:38 pm (UTC)(link)
Oh.

[ looks curious ]

So we just get raw ingredients here? No cooked food?
dms: (oya?)

[personal profile] dms 2022-07-17 10:40 pm (UTC)(link)
Mm, he was really upset. Blaming himself and everything, because he's a prosecutor at home, so he felt like he should have done better. I tried telling him it wasn't all on him like he seemed to think, but... you know.

[ feelings don't listen to logic. ]
shaft: (war » g5)

[personal profile] shaft 2022-07-17 10:41 pm (UTC)(link)
Ah yes, wouldn't want to reveal our brilliant getaway plan to the ever-watchful Nightman...

[ still, his expression is somewhat steely. ]
overruns: (48)

[personal profile] overruns 2022-07-17 10:41 pm (UTC)(link)
...Harrowhark. [ she did technically cover for him, but emet probably doesn't know that. ]
philandery: (pic#15159545)

[personal profile] philandery 2022-07-17 10:42 pm (UTC)(link)
[ he nods and releases them because he just thinks dimitri is like. embawassed. ]

Looks like we're all in one piece...

[ no more injuries wao...!!?! ]
ktiseos: (28)

[personal profile] ktiseos 2022-07-17 10:43 pm (UTC)(link)
Harrowh-- nothing ought to have pointed to her, that I can think of.
shaft: (war » a53)

[personal profile] shaft 2022-07-17 10:45 pm (UTC)(link)
[ the puppy dog eyes... claude just sighs, and reaches up to pat dimitri's head. ]

Me too. It's alright.
philandery: (pic#15159435)

[personal profile] philandery 2022-07-17 10:46 pm (UTC)(link)
Haha... I'm not sure where to start. Anywhere in particular to avoid...?
ktiseos: (peek)

[personal profile] ktiseos 2022-07-17 10:46 pm (UTC)(link)
What getaway plan. As far as I'm aware we've been here over a month and are no closer in that regard.
overruns: (pic#15817056)

[personal profile] overruns 2022-07-17 10:47 pm (UTC)(link)
No, you are correct, the evidence did not say so. ...I was simply mistaken because she lied for him during trial, I suppose.
shaft: (war » a29)

[personal profile] shaft 2022-07-17 10:47 pm (UTC)(link)
[ EMET ]

Well, we'll devise one, won't we?
frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2022-07-17 10:48 pm (UTC)(link)
Huh. Alright.

Erring on the side of not having it, then. Not that we have any idea what it does in the first place.
overruns: (d03)

[personal profile] overruns 2022-07-17 10:49 pm (UTC)(link)
...Yes. Please excuse me.

[ he runs off to find a cliff to die from ]
illomened: (ヽ(^Д^)ノ)

[personal profile] illomened 2022-07-17 10:49 pm (UTC)(link)
[At this, he's waving fastly back...]

Tsurumaru-san is saying hello again, everyone!
overruns: (YLCNFlo)

[personal profile] overruns 2022-07-17 10:50 pm (UTC)(link)
[ help this is so cute but dimitri is the worst. this WILL wake him up. and also, he will lash out and souji gets a punch thrown very hard in his direction. ]
illomened: ((・ヘ・))

[personal profile] illomened 2022-07-17 10:50 pm (UTC)(link)
[Bro... He quietly reaches out to touch Bucky's arm before sliding over a cup of alcohol. Amen.]
ktiseos: all icons by flurry!! (Default)

[personal profile] ktiseos 2022-07-17 10:50 pm (UTC)(link)
...mm. Well, I anticipated that much when I saw it was him. All I could do was to leave what I was able-- I wasn't about to simply let him kill me.

[but he never expected molly to be here, is the thing, he knows those sluts.]

I suspect we may have covered for her before, as well, though she never said anything of the sort to me.
highestheim: (pic#15732096)

[personal profile] highestheim 2022-07-17 10:51 pm (UTC)(link)
Same here. I chose Harrowhark... and Claude and Rupert.

[ sort of an, awkward glance toward those last two, ]
philandery: (pic#15159569)

[personal profile] philandery 2022-07-17 10:51 pm (UTC)(link)
[ HELP WHY IS HE SO NICE sylvain is immediately imprinting on souji ]

Oh, yeah. [ he's a femblem... tea is his lifeblood... ] Thanks so much.

...It's become something of a habit to have tea every weekend. [ copium ] Nice to keep the tradition alive here as well.
ercnerd: (14)

1/?

[personal profile] ercnerd 2022-07-17 10:51 pm (UTC)(link)
[The sound of retching disturbs the outdoors.

A short distance away from a capsized "bumper car," Sieghart can be found on his threes with his head bent toward the ground, vomiting bile. Clad in a uniform (sans the headgear), he smells thickly of smoke and faintly of kerosene, and his hair appears damp at a glance. Bloodsoaked bandages cover his right hand, while the sleeve of his uniform ends roughly at his left shoulder where his arm is missing; in the absence of a tourniquet, blood runs down the stump of his bandaged shoulder and splatters onto the ground without abating.

Once he has nothing left to expel, Sieghart lifts his head sluggishly. His face is pale with a slight flush, and a small smear of blood stains his right cheek while his jaw on the opposite side sports what appears to be a bullet graze wound. He pushes himself onto his feet, starting with his right, when his left leg gives out under him. Bogged down by the uneven weight of having one arm, he sways harshly to the side when his eyes roll back into his head and he collapses in a heap.
]
philandery: (pic#15159551)

[personal profile] philandery 2022-07-17 10:52 pm (UTC)(link)
Kazunari... [ he smiles at him, before his expression turns a little somber ] Yeah. Just sad to leave Estelle on her own.

[ THEIR CYOA GROUP ]

...I think she's got plenty of people looking out for her, at least. [ she's everyone's blorbo... ]
ktiseos: all icons by flurry!! (Default)

[personal profile] ktiseos 2022-07-17 10:52 pm (UTC)(link)
So we shall. We do not have all the information we need to do so yet, I would think.
ktiseos: (31)

[personal profile] ktiseos 2022-07-17 10:53 pm (UTC)(link)
He cannot see you, what are you doing.
shaft: (war » g7)

[personal profile] shaft 2022-07-17 10:53 pm (UTC)(link)
[ he blinks ]

Oh.
illomened: (b( ̄▽ ̄))

[personal profile] illomened 2022-07-17 10:54 pm (UTC)(link)
It's about the spirit of the gesture, Emetselch-san! [ALL ONE NAME.]