Everybody here has experienced this at least once: all of a sudden you're in a new place. You don't know how you got here. And in the end, what matters is what you'll have to do when you return. Perhaps a thought along those lines will cross your mind when you realize you're suddenly in a bizarre location that doesn't look familiar in the slightest.
The chamber you're in is very large. Green moss, as well as rust, covers the floor. Curved structures cover the wall, forming interesting shapes that give each part of the chamber a mystical, ancient appearance. The air feels strange -- black wisps and red lights appear in your vision, and they never leave. There's a constant current of air, like a gale. The temperature is cold -- not freezing, but there's enough coldness hanging in the air it can make any normal human being's skin go numb. Blue lights are set on the ceiling, illuminating the area, and large curved windowpanes at the sides showcase the surroundings outside. From where you are standing right now, you can't see very well how it's like.
Speaking of you and the others you're with...Sebastian, Zuko and Bradley have been outfitted with what's clearly some kind of cheap leather armor, focused more on mobility than on heavy protection -- although Sebastian also has a red cape, which provides nothing other than a dash of color and no benefit, while Zuko's is leather is red and Bradley's has been tinted green. Fortunately, when it's about weaponry they seem to have been favored more. Bradley finds his rifle, Zuko finds a steel sword in his hands, Sebastian and Sheila have staff-like rods, long and filled with fire and lightning magic respectively to attack enemies with by launching balls of those elements.
May as well take a moment to see who you're with. It's bound to be an adventure, isn't it?
[ zuko's only experienced this once and it was a willing decision on his part -- he freezes up, squinting at the ceiling and the the lights, then at himself. ]
[Bradley holds onto his rifle. At least it managed to come along with him, he can work with it. The people he's with... He's incredibly doubtful about how effective Sebastian would be in a fight. But if those are staves then maybe they'll at least have range to work with.
The cool temperature might not settle most, but he looks at ease. It's certainly a better deal to him than the high temperatures of Ahnkeen last week. He takes a glance around before addressing his fellow kidnapped.]
Dressed for the adventure ahead? Who knows. Or somebody thought it was funny.
[ frankly the main thought going through sebastian's mind as soon as he finds himself here is "oh god am i going to be bleeding everywhere when I get back" but. it's... probably fine... maybe.
he's intrigued by this fire rod that's apparently replaced his baton, though, and turns it around in his hands to look at from every angle. ]
This is supposed to be magic, right? Does it actually—
[ whoosh there goes a tiny fireball right at his own shoe ]
[Sheila looks at the boys' light armor. Looks at her own outfit.
Slowly blinks.]
Well, this seems... a little sexist, but okay. [Sometimes... you get no armor.] Round two, here we go? We should probably start moving before something makes that choice for us.
A male voice that comes from everywhere at once shakes the area. It's a voice nobody has heard before and will never know who it belongs to.
"...I do not have the faintest idea how you lot got up here, and as much as I would like to know, you don't seem like seasoned warriors in the slightest. Leave." The voice says, exasperated. "Fortunately for you all, the part of Van Medoh you're at doesn't have too many obstacles to deal with on your way out. You should be fine as long as you don't act like imbeciles. Follow the gate at the far end and go on until you reach the outside, and once you do...
...well, you managed to ascend up here, you can figure out how to get down, can't you?"
This is the only time that voice addresses anyone. That's most likely for the better -- he sounded like a stuck-up jerk.
Looking around the room, many points of interest can be seen. At the center of the room, embedded into the ceiling and hanging, there's a ginormous glowing blue rock, full of strange runes. The floor underneath it is glowing, inviting you to come here. Everybody at the same time should come here once you have assessed your situation.
There's the windows, with a scenery you haven't seen yet. There are two small chests to the back of the chamber. There's rolled parchment thrown to a side, right in front of what at first glance looks like a dilapidated automaton of some sort, it...seems to be inactive, lying uselessly on the floor.
And of course, there's a gate at the far end, as the voice said, showing a long, metallic hallway, in which you can see gales of wind and lights forming constellations dotting the way.
Welcome to Van Medoh. That voice outlined your goal already. Good luck.
[If anybody was from Chasma here, would they know exactly who that was?
Anyway he does go straight over to the chests and opens one of them, assuming that they don't need any lock picks. He sure doesn't have any of those on him. ]
[ sebastian initially follows the others to the chests, but then catches sight of that parchment off to the side and starts wandering over that way instead. he stops a good distance away, though, and squints at the automaton. ]
Do you think this thing's going to like, come to life as soon as we get too close...?
That does seem like something that would happen... [To Sebastian, as she also squints at the automaton.] ... But now I really want to know what's on that parchment?
[Help.
Anyway, dice maiden says her impulse control is dead — so she walks past him to pick up the parchment. If someone is going to get murdered, it might as well be an adult?]
Oh yes, be sure that if anyone had been from Chasma they would have recognized that voice.
Ah, how fortunate! It seems the chests were unlocked! Or...not precisely -- when Bradley approaches one of the chests, it lights up. While away it had seemed like a normal chest, if made of stone, but when he approached first it lighted up with thick, orange lines, which then changed to blue, the locking mechanism on the front opening up, allowing access.
Thankfully, that's not the only thing that's in this chest. There's also what seems to be some sort of mace. It doesn't seem too sturdy, but it's light and pointy, and it'll pack a punch for a while. What else could one ask of a temporary weapon? One chest remains to be opened! The other one lights up with orange lines now, shining bright.
Funny thing you said that, Sebastian -- right after Sheila picks up the parchment, the wisps in the air increase, forming a reddish fog enveloping the machine, electric sparks fly for a moment. The light in front of the automaton turns on, glowing blue, staring right at her! One of the flexible arms it has inches forward, making noises like scraping metal...! But it seems this particular automaton is in severe disrepair, degraded enough for this thing to not be able to move quickly -- not that it stops it from slowly crawling towards her, extending its arm, aiming for one of her legs to attempt to crush it in its grip! It's almost sad how slowly it moves -- but that doesn't change how it's beginning to drip a strange, oily, black and red liquid from the junctures of its articulations, giving it a very obviously unnatural air. Something's not alright with this environment you're in!
[ welp he's seen enough movies that he could see that coming... as much as he would LOVE TO RUN IN THE OPPOSITE DIRECTION, he has to be brave now that the gang's in trouble!!!!
plus, like, that thing is moving really slowly, so... he might be less brave if it was faster, but whatever. ]
Aaaah hang on!!!!
[ he's just going to grab that mace bradley sort of threw and then run over and chuck it at the automaton's arm while miraculously not slipping in the liquid because he somehow rolled a 20??? ]
Well done, gang, we're off to a good start by falling into an almost destroyed machine's clutches. We're off to a great start and I pray your rolls get better because we don't have Mipha's Grace for easy revival!
Hah, but yes, Zuko falls right into the machine's grip, while a ball of electricity courses nearby, missing it. It makes a very confused whirrrrrr noise because it hadn't expected someone to throw himself into its arms, and figures that hey, may as well take the opportunities as they come, and squeezes like a vice, attempting to break Zuko's leg.
Said thing is prevented by Sebastian throwing that mace, it colliding against the arm holding Zuko, severing the connecting right away! Evil substances drip from the broken articulation, before it suddenly stops, the machine's internal mechanisms too damaged to continue. Black wisps emerge from it, dissipating into the air, and the machine falls inert once again. Unfortunately, it seems Zuko now has a heavy metallic arm clasped around his leg for the rest of the adventure -- and back into the hotel, if you want to, Sipp. It doesn't hurt him further than the bruises and aching leg it already caused, but it's heavy and cumbersome, like a shackle.
Still, it seems...this is a warning of things that may come. It's unlikely everything ahead will be as slow and useless as this machine, or even all of it be just machinery, but from this experience one can see what might happen ahead.
In the meantime Bradley's looting continues, the chest turning blue once he approaches, this time rewarding him with four fruit and mushroom mixes and four meat skewers. Who knows how long ago this was prepared and stored away into this chest, but it all is very fresh and decently tasty by the magic of authorial fiat. It all won't heal injuries, but it sure will numb pain pretty well!
Feel free to pick up the parchment and, if you want to, that very not aerodynamic mace! Whenever you all feel ready, gather underneath the glowing stone hanging at the center of the chamber!
[Bradley takes these and I guess... hold them? Does this outfit have pockets? Do they go into the video game inventory, or is he really awkwardly holding onto mushrooms and skewers in one hand and his rifle in the other.
There's a pocket on your armor, Bradley, large enough to take a good bunch of this stuff, if you don't mind the strange sensation of carrying food with you like that.
Take a look, one and all. In that parchment, drawn painstakingly, there's a map! It's so detailed it's difficult to parse at first, but after some trying they should be able to figure out their location in this labyrinthine structure, as well as what's connected ahead.
Looks like that voice had been right -- there's a way to reach the outside of this mechanical beast. There's what seems to be a hallway exposed to open air, there's a bifurcation that leads to different areas, each one with a different obstacle within, judging by the illustrations on the parchment, but afterwards the paths unite again, ending in a cylindrical room connected to the exterior.
As far as dungeons go, it's pretty straightforward, but it does seem it'll be quite the walk, and it's easy to guess it won't be a leisurely expedition.
Good question... [She furrows her eyebrows as she studies the map, and then she glances around the area they're currently in before her eyes land ok the glowing spot on the floor. The one under the rune covered rock.] Should we check that out first, though?
[There are the gates at the far end, too. But she's curious about the glowing.
They are now all going to the glowy thing! Hope it tpks us.]
START
The chamber you're in is very large. Green moss, as well as rust, covers the floor. Curved structures cover the wall, forming interesting shapes that give each part of the chamber a mystical, ancient appearance. The air feels strange -- black wisps and red lights appear in your vision, and they never leave. There's a constant current of air, like a gale. The temperature is cold -- not freezing, but there's enough coldness hanging in the air it can make any normal human being's skin go numb. Blue lights are set on the ceiling, illuminating the area, and large curved windowpanes at the sides showcase the surroundings outside. From where you are standing right now, you can't see very well how it's like.
Speaking of you and the others you're with...Sebastian, Zuko and Bradley have been outfitted with what's clearly some kind of cheap leather armor, focused more on mobility than on heavy protection -- although Sebastian also has a red cape, which provides nothing other than a dash of color and no benefit, while Zuko's is leather is red and Bradley's has been tinted green. Fortunately, when it's about weaponry they seem to have been favored more. Bradley finds his rifle, Zuko finds a steel sword in his hands, Sebastian and Sheila have staff-like rods, long and filled with fire and lightning magic respectively to attack enemies with by launching balls of those elements.
May as well take a moment to see who you're with. It's bound to be an adventure, isn't it?
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.... Why are we all dressed like this?
[ despite the complaining, he is on guard. ]
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The cool temperature might not settle most, but he looks at ease. It's certainly a better deal to him than the high temperatures of Ahnkeen last week. He takes a glance around before addressing his fellow kidnapped.]
Dressed for the adventure ahead? Who knows. Or somebody thought it was funny.
[The leather is a surprise.]
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he's intrigued by this fire rod that's apparently replaced his baton, though, and turns it around in his hands to look at from every angle. ]
This is supposed to be magic, right? Does it actually—
[ whoosh there goes a tiny fireball right at his own shoe ]
Yikes!! W-well, I guess it works.
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Slowly blinks.]
Well, this seems... a little sexist, but okay. [Sometimes... you get no armor.] Round two, here we go? We should probably start moving before something makes that choice for us.
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"...I do not have the faintest idea how you lot got up here, and as much as I would like to know, you don't seem like seasoned warriors in the slightest. Leave." The voice says, exasperated. "Fortunately for you all, the part of Van Medoh you're at doesn't have too many obstacles to deal with on your way out. You should be fine as long as you don't act like imbeciles. Follow the gate at the far end and go on until you reach the outside, and once you do...
...well, you managed to ascend up here, you can figure out how to get down, can't you?"
This is the only time that voice addresses anyone. That's most likely for the better -- he sounded like a stuck-up jerk.
Looking around the room, many points of interest can be seen. At the center of the room, embedded into the ceiling and hanging, there's a ginormous glowing blue rock, full of strange runes. The floor underneath it is glowing, inviting you to come here. Everybody at the same time should come here once you have assessed your situation.
There's the windows, with a scenery you haven't seen yet. There are two small chests to the back of the chamber. There's rolled parchment thrown to a side, right in front of what at first glance looks like a dilapidated automaton of some sort, it...seems to be inactive, lying uselessly on the floor.
And of course, there's a gate at the far end, as the voice said, showing a long, metallic hallway, in which you can see gales of wind and lights forming constellations dotting the way.
Welcome to Van Medoh. That voice outlined your goal already. Good luck.
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[ at sheila. in avatar, it's the women who kick the most ass. ]
[ anyway, this part isn't so unfamiliar to zuko, so he starts to take a look around. he glances at the automaton, the fate, then out the windows. ]
... We're really high up.
[ hopefully none of them are afraid of heights! ]
Let's open those chests first.
[ loot... ]
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[If anybody was from Chasma here, would they know exactly who that was?
Anyway he does go straight over to the chests and opens one of them, assuming that they don't need any lock picks. He sure doesn't have any of those on him. ]
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[ sebastian initially follows the others to the chests, but then catches sight of that parchment off to the side and starts wandering over that way instead. he stops a good distance away, though, and squints at the automaton. ]
Do you think this thing's going to like, come to life as soon as we get too close...?
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[Help.
Anyway, dice maiden says her impulse control is dead — so she walks past him to pick up the parchment. If someone is going to get murdered, it might as well be an adult?]
Stay put, I'll be riiiight back.
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Ah, how fortunate! It seems the chests were unlocked! Or...not precisely -- when Bradley approaches one of the chests, it lights up. While away it had seemed like a normal chest, if made of stone, but when he approached first it lighted up with thick, orange lines, which then changed to blue, the locking mechanism on the front opening up, allowing access.
It just couldn't not happen.
Thankfully, that's not the only thing that's in this chest. There's also what seems to be some sort of mace. It doesn't seem too sturdy, but it's light and pointy, and it'll pack a punch for a while. What else could one ask of a temporary weapon? One chest remains to be opened! The other one lights up with orange lines now, shining bright.
Funny thing you said that, Sebastian -- right after Sheila picks up the parchment, the wisps in the air increase, forming a reddish fog enveloping the machine, electric sparks fly for a moment. The light in front of the automaton turns on, glowing blue, staring right at her! One of the flexible arms it has inches forward, making noises like scraping metal...! But it seems this particular automaton is in severe disrepair, degraded enough for this thing to not be able to move quickly -- not that it stops it from slowly crawling towards her, extending its arm, aiming for one of her legs to attempt to crush it in its grip! It's almost sad how slowly it moves -- but that doesn't change how it's beginning to drip a strange, oily, black and red liquid from the junctures of its articulations, giving it a very obviously unnatural air. Something's not alright with this environment you're in!
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Whatever it is, it looks important.
[ aaand then it starts up, just as he says! ]
Sheila!
[ zuko runs out heroically!!! to protect sheila!!! he aims with his sword to slasm the thing -- ]
[ then slips on the liquid, drops his sword, and somehow trips directly into the thing's grip. bitch ass rolled a 1 ]
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The mace he can recognize has some sort of makeshift weapon, and he can hear the creaking behind him. He picks it up and throws it at the machine.
With a roll of 1 it only goes a short distance and clatters to the floor.
Well. It wasn't very aerodynamic.
He's going towards the other chest now. ]
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plus, like, that thing is moving really slowly, so... he might be less brave if it was faster, but whatever. ]
Aaaah hang on!!!!
[ he's just going to grab that mace bradley sort of threw and then run over and chuck it at the automaton's arm while miraculously not slipping in the liquid because he somehow rolled a 20??? ]
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[She has a cool staff now, right? So of course, she brandishes her weapon and attempts to fire an orb of lightning aimed at the automaton's arm, but—
kyuu 🦶 mommy? sorry. Roll: `[5]` Result: 5
Well.
It misses the robot entirely? Help.]
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Hah, but yes, Zuko falls right into the machine's grip, while a ball of electricity courses nearby, missing it. It makes a very confused whirrrrrr noise because it hadn't expected someone to throw himself into its arms, and figures that hey, may as well take the opportunities as they come, and squeezes like a vice, attempting to break Zuko's leg.
Said thing is prevented by Sebastian throwing that mace, it colliding against the arm holding Zuko, severing the connecting right away! Evil substances drip from the broken articulation, before it suddenly stops, the machine's internal mechanisms too damaged to continue. Black wisps emerge from it, dissipating into the air, and the machine falls inert once again. Unfortunately, it seems Zuko now has a heavy metallic arm clasped around his leg for the rest of the adventure -- and back into the hotel, if you want to, Sipp. It doesn't hurt him further than the bruises and aching leg it already caused, but it's heavy and cumbersome, like a shackle.
Still, it seems...this is a warning of things that may come. It's unlikely everything ahead will be as slow and useless as this machine, or even all of it be just machinery, but from this experience one can see what might happen ahead.
In the meantime Bradley's looting continues, the chest turning blue once he approaches, this time rewarding him with four fruit and mushroom mixes and four meat skewers. Who knows how long ago this was prepared and stored away into this chest, but it all is very fresh and decently tasty by the magic of authorial fiat. It all won't heal injuries, but it sure will numb pain pretty well!
Feel free to pick up the parchment and, if you want to, that very not aerodynamic mace! Whenever you all feel ready, gather underneath the glowing stone hanging at the center of the chamber!
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[ he tries to pry it off but he can't and im keeping it forever thank you nick ]
This stupid thing won't come off!
[ he'll mumble a thanks to sebastian and also read the parchment. were doing great team ]
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He will come join the rest of the group.
What's on the parchment?]
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Um... it'll probably come off eventually...
[ and he will join the parchment party ]
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[parchment party?]
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Take a look, one and all. In that parchment, drawn painstakingly, there's a map! It's so detailed it's difficult to parse at first, but after some trying they should be able to figure out their location in this labyrinthine structure, as well as what's connected ahead.
Looks like that voice had been right -- there's a way to reach the outside of this mechanical beast. There's what seems to be a hallway exposed to open air, there's a bifurcation that leads to different areas, each one with a different obstacle within, judging by the illustrations on the parchment, but afterwards the paths unite again, ending in a cylindrical room connected to the exterior.
As far as dungeons go, it's pretty straightforward, but it does seem it'll be quite the walk, and it's easy to guess it won't be a leisurely expedition.
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[ zuko studies it... he's pretty good at this stuff. he'll show it to everyone. hes also given up on his leg and his walks awkwardly ]
We should get a move on, I guess.
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He squints at the map. It sure is detailed, wonder who made something like that in the first place.]
Considerin' that weird machine, keep yer guard up. There's probably gonna be more.
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So we're, uh......... here....?
[ points to a spot on the map that may or may not be correct. ]
Which way are we going...?
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[There are the gates at the far end, too. But she's curious about the glowing.
They are now all going to the glowy thing! Hope it tpks us.]
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