Thankfully, Bradley doesn't get punched again, despite the low roll.
While Sheila grabs the skull and unsuccessfully tries to part its jaws, Zuko slices the other one to dust, the sword cleaving right through, cursed calcium breaking apart! He and Sheila struggle against the skull, slowly opening its jaws, releasing Bradley from it--
--releasing him enough for him to destroy the skull with the butt of his rifle, smashing it to pieces.
There's peace. No more sounds of evil craniums hovering in the air, nor of anything slithering in the area. Just the wind and the motors of Van Medoh propelling the machine.
Nice. Near the three on the ramp a small button pops up from the floor.
What Sebastian sees once he takes a look inside the cubic chamber, is that it's tall and featureless other than the decorations, except for one thing up on the ceiling, near the open end of the cubic chamber. It vaguely resembles a coat hanger, and the base, connected to the ceiling, is shining a deep, beautiful blue. If Sebastian were to jump with all his strength, he would be able to reach it!
The view from where he is, too, is pretty straightforward -- he can see the screen closest to this chamber, set on its rails and framed with metal. The other two probably are identical. Thing is, the wood that forms the mesh of the screen looks...prickly, so to say.
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While Sheila grabs the skull and unsuccessfully tries to part its jaws, Zuko slices the other one to dust, the sword cleaving right through, cursed calcium breaking apart! He and Sheila struggle against the skull, slowly opening its jaws, releasing Bradley from it--
--releasing him enough for him to destroy the skull with the butt of his rifle, smashing it to pieces.
There's peace. No more sounds of evil craniums hovering in the air, nor of anything slithering in the area. Just the wind and the motors of Van Medoh propelling the machine.
Nice. Near the three on the ramp a small button pops up from the floor.
What Sebastian sees once he takes a look inside the cubic chamber, is that it's tall and featureless other than the decorations, except for one thing up on the ceiling, near the open end of the cubic chamber. It vaguely resembles a coat hanger, and the base, connected to the ceiling, is shining a deep, beautiful blue. If Sebastian were to jump with all his strength, he would be able to reach it!
The view from where he is, too, is pretty straightforward -- he can see the screen closest to this chamber, set on its rails and framed with metal. The other two probably are identical. Thing is, the wood that forms the mesh of the screen looks...prickly, so to say.