The passageway past the initial chamber is long, and the longer you go, the more wind there is. It's still dark, even the lights that used to dot the walls have extinguished, leaving only the glow of Sheila and Sebastian's magic rods as the only light. At first everything is peaceful, and the only sound is the sound of the wind and the gigantic motors of this mechanical beast, sounding somewhere not too far from you.
Until you hear the rippling of something very dense and viscous near you. Something definitely is following along...observing you. From time to time, you may catch a glimpse of an eye, yellow and bulbous, extending down from the ceiling and towards you. Attack if you wish, it's easily squashable.
At the distance, after a corner, everyone can see a change -- looks like you have reached what the map told you was next.
It's a wide walkway, held by pillars and with a mesh extending five feet up the ground so nobody falls down, located on the inferior side of the airship-like bird. Wind howls in the area, very strongly and cold, but not unbearably so. Upon reaching this walkway they see a large steel gate at the other end, closed.
Looks like there are three objects in the middle of the walkway, a ramp to the right, and something hanging up in the air. It's hard to see from the entrance of this walkway, but it seems everything is connected together.
Careful, though -- once everyone steps into the walkway, the viscous sounds from before increase in intensity. Whatever has been paying attention to you is following closely!
FIRST
Until you hear the rippling of something very dense and viscous near you. Something definitely is following along...observing you. From time to time, you may catch a glimpse of an eye, yellow and bulbous, extending down from the ceiling and towards you. Attack if you wish, it's easily squashable.
At the distance, after a corner, everyone can see a change -- looks like you have reached what the map told you was next.
It's a wide walkway, held by pillars and with a mesh extending five feet up the ground so nobody falls down, located on the inferior side of the airship-like bird. Wind howls in the area, very strongly and cold, but not unbearably so. Upon reaching this walkway they see a large steel gate at the other end, closed.
Looks like there are three objects in the middle of the walkway, a ramp to the right, and something hanging up in the air. It's hard to see from the entrance of this walkway, but it seems everything is connected together.
Careful, though -- once everyone steps into the walkway, the viscous sounds from before increase in intensity. Whatever has been paying attention to you is following closely!